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Help Me Understand the GURPS Design Perspective
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<blockquote data-quote="Umbran" data-source="post: 7839066" data-attributes="member: 177"><p>Hm. No, GURPS is not designed for the system to deliver the fiction. The system rather strictly does not itself offer much in terms of new elements or action in the fiction that wasn't intended by one of the actors in the fiction. This, as compared to, say, Cortex+, which explicitly has moments where new elements get added to the fiction that were not planned by players or GM.</p><p></p><p>I am not sure the term "design ethos" is what I'd use - the basic design of GURPS dates back to before we'd really explored RPG design possibilities very far that broader families of games would be identifiable. </p><p></p><p>GURPS is probably best described by the results it gives - fairly detailed, gritty action resolution. GURPS Supers... is an artifact of calling the system "Generic" when it is really not. The core mechanics of the system are not a great model for superhero action, IMHO, but since it was supposed to be "generic" they had to try.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7839066, member: 177"] Hm. No, GURPS is not designed for the system to deliver the fiction. The system rather strictly does not itself offer much in terms of new elements or action in the fiction that wasn't intended by one of the actors in the fiction. This, as compared to, say, Cortex+, which explicitly has moments where new elements get added to the fiction that were not planned by players or GM. I am not sure the term "design ethos" is what I'd use - the basic design of GURPS dates back to before we'd really explored RPG design possibilities very far that broader families of games would be identifiable. GURPS is probably best described by the results it gives - fairly detailed, gritty action resolution. GURPS Supers... is an artifact of calling the system "Generic" when it is really not. The core mechanics of the system are not a great model for superhero action, IMHO, but since it was supposed to be "generic" they had to try. [/QUOTE]
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