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Help Me Understand the GURPS Design Perspective
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<blockquote data-quote="Celebrim" data-source="post: 7846299" data-attributes="member: 4937"><p>I always loved Car Wars in theory, but looking back on it now I realize it was part of an era that I refer to as "paper software", in that the game rules were aiming for such a high level of detail that it was really trying to use the players brain like a computer to run the game on. I can't really imagine playing the game now, given that if you wanted to do that sort of thing, it would probably be more fun to play on an actual computer, and if I was going to play it today I'd probably find myself writing software tools so that I could push a button and have the software tell me what the next board state should be.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7846299, member: 4937"] I always loved Car Wars in theory, but looking back on it now I realize it was part of an era that I refer to as "paper software", in that the game rules were aiming for such a high level of detail that it was really trying to use the players brain like a computer to run the game on. I can't really imagine playing the game now, given that if you wanted to do that sort of thing, it would probably be more fun to play on an actual computer, and if I was going to play it today I'd probably find myself writing software tools so that I could push a button and have the software tell me what the next board state should be. [/QUOTE]
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