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Help Me Understand the GURPS Design Perspective
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<blockquote data-quote="Dannyalcatraz" data-source="post: 7847238" data-attributes="member: 19675"><p>I’m familiar with Shadowrun. HERO has Luck, plus a whole suite of powers, feats and talents that can be used for lucky character builds, depending on how theyre defined. (Wealthy, for instance, could be defined as always winning lottery scratch-offs for a Lucky character.)</p><p></p><p>But I was hasty in my initial reply. To clarify, I meant RPG plot armor that is available for lower or even relatively unpowered/mundane characters and not so much for the demigods, OR is for whatever reason of lesser utility to “higher power” characters.</p><p></p><p>i mentioned HERO’s Luck. Since HERO is point-based, any character who takes Luck is perforce giving something up.</p><p></p><p></p><p>And yet I can still build an amoral Superman type character that could kill a Batman type PC from orbit, because he couldn’t afford enough Luck to counteract the other PC’s hyperorbital attack capabilities <em>AND still be Batman.</em></p><p></p><p>Furthermore, I would also note that when you look at official builds for such disparate character types within officially licensed game systems for Marvel or DC, “luck” mechanics are seldom included for the hyper-talented mortals. IOW, even if the game mechanics allow it, they don’t have it.</p><p></p><p>As for RPG vs comic- it’s extremely unlikely that a major comic character will die or be permanently altered in a “team-up type title. Such changes are almost exclusively reserved for titles those characters headline, their own little part of the comic company’s shared continuity. Exceptions exist, of course, especially in those big, limited run titles that are meant to change the entire setting, like Crisis on Infinite Earths, Infinity Gauntlet, Secret Wars, and the like.</p><p></p><p></p><p></p><p>However, the JLA title- as well as Marvel’s similar Avengers- is pretty infamous for slinging high-power foes and high-stakes plotlines at the team. And yet, the most vulnerable members of the team still come through as unscathed as the ones flying unprotected in naked vacuums and shrugging off direct fire from invaders’ starships. Supes may not need plot armor, but Bats almost certainly does...as would others like Green Arrow or Black Canary.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 7847238, member: 19675"] I’m familiar with Shadowrun. HERO has Luck, plus a whole suite of powers, feats and talents that can be used for lucky character builds, depending on how theyre defined. (Wealthy, for instance, could be defined as always winning lottery scratch-offs for a Lucky character.) But I was hasty in my initial reply. To clarify, I meant RPG plot armor that is available for lower or even relatively unpowered/mundane characters and not so much for the demigods, OR is for whatever reason of lesser utility to “higher power” characters. i mentioned HERO’s Luck. Since HERO is point-based, any character who takes Luck is perforce giving something up. And yet I can still build an amoral Superman type character that could kill a Batman type PC from orbit, because he couldn’t afford enough Luck to counteract the other PC’s hyperorbital attack capabilities [I]AND still be Batman.[/I] Furthermore, I would also note that when you look at official builds for such disparate character types within officially licensed game systems for Marvel or DC, “luck” mechanics are seldom included for the hyper-talented mortals. IOW, even if the game mechanics allow it, they don’t have it. As for RPG vs comic- it’s extremely unlikely that a major comic character will die or be permanently altered in a “team-up type title. Such changes are almost exclusively reserved for titles those characters headline, their own little part of the comic company’s shared continuity. Exceptions exist, of course, especially in those big, limited run titles that are meant to change the entire setting, like Crisis on Infinite Earths, Infinity Gauntlet, Secret Wars, and the like. However, the JLA title- as well as Marvel’s similar Avengers- is pretty infamous for slinging high-power foes and high-stakes plotlines at the team. And yet, the most vulnerable members of the team still come through as unscathed as the ones flying unprotected in naked vacuums and shrugging off direct fire from invaders’ starships. Supes may not need plot armor, but Bats almost certainly does...as would others like Green Arrow or Black Canary. [/QUOTE]
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