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Help Me Understand the GURPS Design Perspective
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<blockquote data-quote="Neonchameleon" data-source="post: 7847431" data-attributes="member: 87792"><p>Big questions include whose book it's in. Batman in Detective Comics is not the same as Batman in the Justice League.</p><p></p><p></p><p></p><p>My take is a lot simpler than either of you. Marvel Heroic Roleplaying was published for almost exactly a year and no more. The basic set was published on the 17th of April 2012 and it took off like a house on fire. On the 24th of April 2013 it was announced that MWP wouldn't be continuing with the license and the sale of PDFs and distribution would be ending the very next week.</p><p></p><p>It took off like a house on fire because it was <em>exactly</em> the Marvel game people wanted to see. Marvel SuperHeroes (FASERIP) was published in 1984, and had supplements coming out continually until at least 1991. That's why it gets so much talk. Marvel SAGA was published in 1998 and was in print until at least 2001, and I don't recall many people ever talking about it. Marvel then produced their own Marvel Universe RPG diceless system, and I don't recall much love for that game.</p><p></p><p>Marvel Heroic Roleplaying was published for a mere 54 weeks and in that time took off like no RPG I can think of other than D&D. And as for people playing it right now I've just checked RPOL, Dream-Weavers, and Roll 20. A search of each of them finds Marvel Heroic being played on all of them - and I spotted no other Marvel games using published rules.</p><p></p><p>Also a huge selling point of FASERIP is just how full of meta-mechanics rather than direct simulation it is. Everything from the spending Karma rules to Longshot's luck allowing him to reverse dice to its proto-Fate ladder show that what made FASERIP stand out from its contemporaries were the ways it <em>wasn't </em>a simulation based action-resolution game. People in general want the Marvel Cinematic Universe more than they want Zack Snyder's Watchmen and his Justice League (although some people do want Watchmen and a more simulative, action-resolution approach).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 7847431, member: 87792"] Big questions include whose book it's in. Batman in Detective Comics is not the same as Batman in the Justice League. My take is a lot simpler than either of you. Marvel Heroic Roleplaying was published for almost exactly a year and no more. The basic set was published on the 17th of April 2012 and it took off like a house on fire. On the 24th of April 2013 it was announced that MWP wouldn't be continuing with the license and the sale of PDFs and distribution would be ending the very next week. It took off like a house on fire because it was [I]exactly[/I] the Marvel game people wanted to see. Marvel SuperHeroes (FASERIP) was published in 1984, and had supplements coming out continually until at least 1991. That's why it gets so much talk. Marvel SAGA was published in 1998 and was in print until at least 2001, and I don't recall many people ever talking about it. Marvel then produced their own Marvel Universe RPG diceless system, and I don't recall much love for that game. Marvel Heroic Roleplaying was published for a mere 54 weeks and in that time took off like no RPG I can think of other than D&D. And as for people playing it right now I've just checked RPOL, Dream-Weavers, and Roll 20. A search of each of them finds Marvel Heroic being played on all of them - and I spotted no other Marvel games using published rules. Also a huge selling point of FASERIP is just how full of meta-mechanics rather than direct simulation it is. Everything from the spending Karma rules to Longshot's luck allowing him to reverse dice to its proto-Fate ladder show that what made FASERIP stand out from its contemporaries were the ways it [I]wasn't [/I]a simulation based action-resolution game. People in general want the Marvel Cinematic Universe more than they want Zack Snyder's Watchmen and his Justice League (although some people do want Watchmen and a more simulative, action-resolution approach). [/QUOTE]
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