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Help Me Understand the GURPS Design Perspective
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<blockquote data-quote="Neonchameleon" data-source="post: 7847660" data-attributes="member: 87792"><p>And here I'd say you've put your finger on a problem. You have a group that has adapted to one specific mode of play and wants to see everything through that mode of play. I can think of no RPG that uses fully automatic modern guns and has you roll once per bullet, which is what they would apparently have demanded. And they must have been playing extremely slow fighters to only swing their swords once or twice per six seconds or even per minute.</p><p></p><p>The problem here is not M&M - ordinary people don't have this problem. It's the bad habits they'd picked up from D&D that in the context of D&D make no sense anyway.</p><p></p><p></p><p></p><p>But if you aren't trying to replicate what happens in the setting why are you using that setting at all other than to deconstruct it?</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 7847660, member: 87792"] And here I'd say you've put your finger on a problem. You have a group that has adapted to one specific mode of play and wants to see everything through that mode of play. I can think of no RPG that uses fully automatic modern guns and has you roll once per bullet, which is what they would apparently have demanded. And they must have been playing extremely slow fighters to only swing their swords once or twice per six seconds or even per minute. The problem here is not M&M - ordinary people don't have this problem. It's the bad habits they'd picked up from D&D that in the context of D&D make no sense anyway. But if you aren't trying to replicate what happens in the setting why are you using that setting at all other than to deconstruct it? [/QUOTE]
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