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Help Me Understand the GURPS Design Perspective
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<blockquote data-quote="Dannyalcatraz" data-source="post: 7848541" data-attributes="member: 19675"><p>He closest I can think of off the top of my head is HERO (and possibly Spycraft). Where additional hits in M&M Autofire adds a little extra damage based how well you rolled on a single attack, HERO adds the full effect of the power- you roll all the attack dice, you generate additional triggered/linked effects, etc.*</p><p></p><p>When presented with the difference, the players affected by the M&M rule expressed a strong preference for the HERO version. Actually rolling those dice resulting from additional hits <em>feels</em> more like real, discrete successful attacks, at least to some. (Myself included.)</p><p></p><p></p><p></p><p>Plot armor is a device the <em>author</em> uses to protect a key character or characters. In RPGs, that’s most directly analogous to DM fiat, not so much a mechanic someone incorporates into a character.</p><p></p><p>As such, it can exist in any RPG in which a game master chooses to use it.</p><p></p><p>Luck, Edge, etc, are close, but they’re <em>usually </em>not as final or powerful as actual plot armor.</p><p></p><p></p><p></p><p>* It‘s been several years, so I don’t recall whether additional hits with M&M Autofire also generated additional possible linked/triggered effects.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 7848541, member: 19675"] He closest I can think of off the top of my head is HERO (and possibly Spycraft). Where additional hits in M&M Autofire adds a little extra damage based how well you rolled on a single attack, HERO adds the full effect of the power- you roll all the attack dice, you generate additional triggered/linked effects, etc.* When presented with the difference, the players affected by the M&M rule expressed a strong preference for the HERO version. Actually rolling those dice resulting from additional hits [I]feels[/I] more like real, discrete successful attacks, at least to some. (Myself included.) Plot armor is a device the [I]author[/I] uses to protect a key character or characters. In RPGs, that’s most directly analogous to DM fiat, not so much a mechanic someone incorporates into a character. As such, it can exist in any RPG in which a game master chooses to use it. Luck, Edge, etc, are close, but they’re [I]usually [/I]not as final or powerful as actual plot armor. * It‘s been several years, so I don’t recall whether additional hits with M&M Autofire also generated additional possible linked/triggered effects. [/QUOTE]
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