Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Help Me Understand the GURPS Design Perspective
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doctorbadwolf" data-source="post: 7848997" data-attributes="member: 6704184"><p>I have been using flashbacks more and more to explain rolls that just can't easily be explained by moving the scene forward another step. </p><p></p><p>It started with a caper adventure, where we jumped right into the action, and then went back and asked, "what was the backup plan, or bait and switch, or other planning stage device, that is going to change this scene back to your favor?" I used Inspiration to help control the flashback frequency, and gave everyone a free Inspiration at the start of each of the 3 Acts of the adventure. </p><p></p><p>the best one was when the wizard rolled a 2 on his Arcana check to hack into the security system of the vault where 1 of the mcguffins was kept, in order to allow the bard to walk out with <em>his </em>box that contained the real nonagon, while the fake nonagon was sitting in the lock box that <em>had</em> held the real one. </p><p></p><p>Someone used their Inspiration to flash back, and we established that him failing the check was actually part of the plan. See, he'd enchanted the fake nonagon to implant code into a rebooting security system when it scanned all contents of the vault, switching the ID markers of the two lock boxes so that the bard's lockbox wouldn't read as containing the wrong goods upon exiting the vault. He <em>had</em> to trigger the alarm in a specific way, by "failing" to hack it, so that the system would need to be reset, and booted up from scratch. </p><p></p><p>A new arcana check with advantage told us how well the device worked, he hit some high number, and the caper continued. </p><p></p><p>The entire idea of needing to reset the magical security system was invented as part of the flash back, as the players recalled their planning around the table before the caper. The effect was that it mirrored the sort of voice over dialogue about "the plan" you see in a caper movie or TV episode, where we are jumping back and forth between the action, and the planning stage. </p><p></p><p>Such a mechanic formalised would be perfect for a Batman character.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7848997, member: 6704184"] I have been using flashbacks more and more to explain rolls that just can't easily be explained by moving the scene forward another step. It started with a caper adventure, where we jumped right into the action, and then went back and asked, "what was the backup plan, or bait and switch, or other planning stage device, that is going to change this scene back to your favor?" I used Inspiration to help control the flashback frequency, and gave everyone a free Inspiration at the start of each of the 3 Acts of the adventure. the best one was when the wizard rolled a 2 on his Arcana check to hack into the security system of the vault where 1 of the mcguffins was kept, in order to allow the bard to walk out with [I]his [/I]box that contained the real nonagon, while the fake nonagon was sitting in the lock box that [I]had[/I] held the real one. Someone used their Inspiration to flash back, and we established that him failing the check was actually part of the plan. See, he'd enchanted the fake nonagon to implant code into a rebooting security system when it scanned all contents of the vault, switching the ID markers of the two lock boxes so that the bard's lockbox wouldn't read as containing the wrong goods upon exiting the vault. He [I]had[/I] to trigger the alarm in a specific way, by "failing" to hack it, so that the system would need to be reset, and booted up from scratch. A new arcana check with advantage told us how well the device worked, he hit some high number, and the caper continued. The entire idea of needing to reset the magical security system was invented as part of the flash back, as the players recalled their planning around the table before the caper. The effect was that it mirrored the sort of voice over dialogue about "the plan" you see in a caper movie or TV episode, where we are jumping back and forth between the action, and the planning stage. Such a mechanic formalised would be perfect for a Batman character. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help Me Understand the GURPS Design Perspective
Top