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Help Me Understand the GURPS Design Perspective
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<blockquote data-quote="Dannyalcatraz" data-source="post: 7849284" data-attributes="member: 19675"><p>I have no problem with masterminds being able to pull the levers of the campaign world in order to take down characters with more inherent, reality bending powers.</p><p></p><p>i have issues with “I Batman this problem, let’s move along.” when we’re talking about the extremes of probability. Bats may have a terabyte of plans covering scenario where Superman (or a reasonable facsimile thereof) goes rogue, but they may not be effective in the moment at hand.</p><p></p><p>The comic book writer could devise such scenarios with ease- an evil daxamite disguised as Superman will shrug off kryptonite based tactics; Superman could decide to kill Batman by deeply inhaling while they’re in certain enclosed spaces, resulting in oxygen deprivation and/or exposure to vacuum. </p><p></p><p>But part of a GM’s duty to the players is to avoid such scenarios. I would no more place a Supers character in an unescapable death trap than place a Paladin in a paradox between being faithful to their vows or saving the day.</p><p></p><p>That said, I also would not save a player’s PC from their own idiocy, For instance, if a high-level Warlock- but not otherwise fireproof- character decided to use a magical device and set off a Fireball in his mouth, depending on their hit points alone to save them, my response would likely be “OK, roll up a new character.”</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 7849284, member: 19675"] I have no problem with masterminds being able to pull the levers of the campaign world in order to take down characters with more inherent, reality bending powers. i have issues with “I Batman this problem, let’s move along.” when we’re talking about the extremes of probability. Bats may have a terabyte of plans covering scenario where Superman (or a reasonable facsimile thereof) goes rogue, but they may not be effective in the moment at hand. The comic book writer could devise such scenarios with ease- an evil daxamite disguised as Superman will shrug off kryptonite based tactics; Superman could decide to kill Batman by deeply inhaling while they’re in certain enclosed spaces, resulting in oxygen deprivation and/or exposure to vacuum. But part of a GM’s duty to the players is to avoid such scenarios. I would no more place a Supers character in an unescapable death trap than place a Paladin in a paradox between being faithful to their vows or saving the day. That said, I also would not save a player’s PC from their own idiocy, For instance, if a high-level Warlock- but not otherwise fireproof- character decided to use a magical device and set off a Fireball in his mouth, depending on their hit points alone to save them, my response would likely be “OK, roll up a new character.” [/QUOTE]
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