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Help Me Understand the GURPS Design Perspective
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<blockquote data-quote="Argyle King" data-source="post: 7874741" data-attributes="member: 58416"><p>(curiosity) What utensil do you typically use while eating ramen noodles?</p><p></p><p>Also, while I somewhat agree with the earlier discussion that sometimes all you need to know is that the strong guy is strong, I personally feel that there are times when the narrative inconsistency of comics (and really, literature, movies, and storytelling in general) can hamper the quality of the story. Tastes vary, and what is a mental block to buying into a story for one person may not be noticeable at all to someone else; additionally, those media have a different structure than an interactive game -so certain things work better/worse than they might otherwise work when writing for a game. </p><p></p><p>I suppose I'll put it this way: I'm of the belief that roleplaying games (and arguably comics) are (or should be) a lot like professional wrestling. </p><p></p><p>When it's done well, I can buy into it -even though I know it's a show. I'm willing to accept a lot of fantastic and unrealistic things, but -when it's done well and done in a way which really sucks in the audience- it's done with an underlying edge of reality. With adequate explanation and good-ish writing to flesh out and define the character, I'm willing to buy into Undertaker being some sort of zombie or undead revenant. He's a supernatural force, but there's some idea about how his powers work and some in-universe shared understanding of his strengths and weaknesses which allows for that character to exist on the same stage as a beer-drinking bald redneck from Texas and have the resulting product somehow make sense. In contrast, when it's done poorly, it's hard to buy into even a simpler character and simpler concepts which lack any of those supernatural elements. I can't necessarily explain why, but there are actually times when a wrestler without any of those elements actually seems less believable.</p><p></p><p>I guess what I'm trying to say (and perhaps doing poorly) is that I agree that sometimes all you need to know is that strong guy is strong guy. However, sometimes, it can help the story to have some nuance to the hows and whys behind strong guy being strong guy. That's especially true when a narrative experience is being crafted and consumed by a collective group of people.</p><p></p><p>In the end... I dunno... maybe there are times when chopsticks or just eating straight from the bowl is the right answer.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 7874741, member: 58416"] (curiosity) What utensil do you typically use while eating ramen noodles? Also, while I somewhat agree with the earlier discussion that sometimes all you need to know is that the strong guy is strong, I personally feel that there are times when the narrative inconsistency of comics (and really, literature, movies, and storytelling in general) can hamper the quality of the story. Tastes vary, and what is a mental block to buying into a story for one person may not be noticeable at all to someone else; additionally, those media have a different structure than an interactive game -so certain things work better/worse than they might otherwise work when writing for a game. I suppose I'll put it this way: I'm of the belief that roleplaying games (and arguably comics) are (or should be) a lot like professional wrestling. When it's done well, I can buy into it -even though I know it's a show. I'm willing to accept a lot of fantastic and unrealistic things, but -when it's done well and done in a way which really sucks in the audience- it's done with an underlying edge of reality. With adequate explanation and good-ish writing to flesh out and define the character, I'm willing to buy into Undertaker being some sort of zombie or undead revenant. He's a supernatural force, but there's some idea about how his powers work and some in-universe shared understanding of his strengths and weaknesses which allows for that character to exist on the same stage as a beer-drinking bald redneck from Texas and have the resulting product somehow make sense. In contrast, when it's done poorly, it's hard to buy into even a simpler character and simpler concepts which lack any of those supernatural elements. I can't necessarily explain why, but there are actually times when a wrestler without any of those elements actually seems less believable. I guess what I'm trying to say (and perhaps doing poorly) is that I agree that sometimes all you need to know is that strong guy is strong guy. However, sometimes, it can help the story to have some nuance to the hows and whys behind strong guy being strong guy. That's especially true when a narrative experience is being crafted and consumed by a collective group of people. In the end... I dunno... maybe there are times when chopsticks or just eating straight from the bowl is the right answer. [/QUOTE]
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