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Help me understand the paladin.
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<blockquote data-quote="Mengu" data-source="post: 4630296" data-attributes="member: 65726"><p>I think what makes the paladin a feasible option as a defender is their leader-like abilities. Take a power like Righteous Smite. You give the party an extra 30-40 (depending on party size) hit points for the monsters to chew through. You can do this every encounter. </p><p> </p><p>Take a power like Martyr's Blessing. You might not have been able to mark that enemy who will be attacking the rogue next to you, but you can take the hit for him.</p><p> </p><p>Take a power like Divine Bodyguard. You are perhaps not marking as many targets as a fighter, but you are still being a defender by taking half their damage for them.</p><p> </p><p>Say you aren't able to mark an important threat because you're busy with another, and that threat goes and chews up your wizard. Not too big a deal if you can give up your healing surges to heal up the wizard. </p><p> </p><p>For a mid-size to large (5-6 man) party, I don't think paladin would be the best choice if there is going to be only one defender. But rather than having 2 fighters, I'd certainly prefer to have a fighter and a paladin, if there will be 2 defenders.</p></blockquote><p></p>
[QUOTE="Mengu, post: 4630296, member: 65726"] I think what makes the paladin a feasible option as a defender is their leader-like abilities. Take a power like Righteous Smite. You give the party an extra 30-40 (depending on party size) hit points for the monsters to chew through. You can do this every encounter. Take a power like Martyr's Blessing. You might not have been able to mark that enemy who will be attacking the rogue next to you, but you can take the hit for him. Take a power like Divine Bodyguard. You are perhaps not marking as many targets as a fighter, but you are still being a defender by taking half their damage for them. Say you aren't able to mark an important threat because you're busy with another, and that threat goes and chews up your wizard. Not too big a deal if you can give up your healing surges to heal up the wizard. For a mid-size to large (5-6 man) party, I don't think paladin would be the best choice if there is going to be only one defender. But rather than having 2 fighters, I'd certainly prefer to have a fighter and a paladin, if there will be 2 defenders. [/QUOTE]
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