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Help me understand the paladin.
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<blockquote data-quote="Cadfan" data-source="post: 4630418" data-attributes="member: 40961"><p>An 18 charism paladin automatically does 7 damage when an enemy incurs their challenge damage. An 18 strength fighter with a longsword has to roll to deal 1d8+4 damage. Advantage: Paladin.</p><p> </p><p>Now, the Fighter can improve that. He can upgrade to a bastard sword, and take weapon focus. Then he can deal 1d10+5. The paladin can't upgrade his damage. But, 10.5+5 averages 10.5 per roll, and unless the Fighter is hitting on about a 7+, the paladin's 7 damage is still better. Magic weapons don't exactly factor into it, since at each tier the paladin's damage amounts adjust to match.</p><p> </p><p>Meanwhile, the paladin should have an advantage of 1 point of AC, and he still has two feats.</p><p> </p><p>The fighter can pull ahead by wielding a two handed weapon like a maul. A fighter with a mordenkrad (2d6, brutal 1) and weapon focus will average 13 damage per hit. This beats 7 as long as he hits on around a 9, which is plausible. Of course, in the meantime he's now behind by 3 points of AC.</p><p> </p><p>Our group has a two handed weapon fighter and a sword and shield charisma based paladin. We've found it mostly a wash between the two. The fighter takes a lot more damage, but generally deals more damage. The paladin takes a lot less damage, but can't do much about opportunity attacks. For a while we thought that the Fighter was unbalanced because of his level 5 power that lets him deal weapon damage to all adjacent enemies (2d6+3, brutal 1, at this point) every round, but then the Paladin got a utility power that lets him add his charisma modifier (+5 at this point) to the damage rolls of everyone in the party if they start the fight near him. Having the whole party operate at +5 damage seems to outstrip dealing 2d6+3, brutal 1, to adjacent foes. Its now our biggest, scariest daily power.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4630418, member: 40961"] An 18 charism paladin automatically does 7 damage when an enemy incurs their challenge damage. An 18 strength fighter with a longsword has to roll to deal 1d8+4 damage. Advantage: Paladin. Now, the Fighter can improve that. He can upgrade to a bastard sword, and take weapon focus. Then he can deal 1d10+5. The paladin can't upgrade his damage. But, 10.5+5 averages 10.5 per roll, and unless the Fighter is hitting on about a 7+, the paladin's 7 damage is still better. Magic weapons don't exactly factor into it, since at each tier the paladin's damage amounts adjust to match. Meanwhile, the paladin should have an advantage of 1 point of AC, and he still has two feats. The fighter can pull ahead by wielding a two handed weapon like a maul. A fighter with a mordenkrad (2d6, brutal 1) and weapon focus will average 13 damage per hit. This beats 7 as long as he hits on around a 9, which is plausible. Of course, in the meantime he's now behind by 3 points of AC. Our group has a two handed weapon fighter and a sword and shield charisma based paladin. We've found it mostly a wash between the two. The fighter takes a lot more damage, but generally deals more damage. The paladin takes a lot less damage, but can't do much about opportunity attacks. For a while we thought that the Fighter was unbalanced because of his level 5 power that lets him deal weapon damage to all adjacent enemies (2d6+3, brutal 1, at this point) every round, but then the Paladin got a utility power that lets him add his charisma modifier (+5 at this point) to the damage rolls of everyone in the party if they start the fight near him. Having the whole party operate at +5 damage seems to outstrip dealing 2d6+3, brutal 1, to adjacent foes. Its now our biggest, scariest daily power. [/QUOTE]
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