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Help me understand the paladin.
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<blockquote data-quote="Cadfan" data-source="post: 4630850" data-attributes="member: 40961"><p>A fancy argument, but you're missing certain important issues.</p><p></p><p>This is probably the biggest mistake. The way that the fighter and paladin are "sticky" is by threatening damage unless the opponent attacks the fighter or paladin instead of his ally. <em>The amount of damage threatened is therefore extremely important.</em></p><p></p><p>The fighter can only attack multiple enemies by using encounter or daily powers. The paladin, by contrast, can spend encounter or daily powers to directly step in front of attacks against his allies, flat out forbidding his enemies from attacking their chosen target. Plus he can mark one foe and attack another in a way that impedes them, possibly even by using an at will power. This is a wash, at best. </p><p></p><p>I'm surprised. I thought you'd get this one given that it directly plays into the whole "action economy" paradigm you've been using. A more resilient defender can afford to keep defending for a longer period of time before having to back down. More rounds spent in the thick of things means more enemies actions spent inefficiently because of the defender. Your response also leaves a little to be desired- if the fighter really is getting beaten up because he keeps marking multiple foes (questionable whether this will be a meaningful difference given that marking multiple foes requires the use of encounter or daily powers), then the fact that he's biting off more than his hit points, armor class, and healing surges will allow him to chew is actually a strike against him. Personally, I don't think this is something that actually matters, because I think that both the fighter and the paladin tend to be resilient enough to handle themselves on the battlefield. But if I did think the paladin had an edge in durability, as you seem to, obviously I'd be giving the paladin a point, not the fighter.</p><p></p><p>But not with an at will power. Advantage, paladin.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4630850, member: 40961"] A fancy argument, but you're missing certain important issues. This is probably the biggest mistake. The way that the fighter and paladin are "sticky" is by threatening damage unless the opponent attacks the fighter or paladin instead of his ally. [I]The amount of damage threatened is therefore extremely important.[/I] The fighter can only attack multiple enemies by using encounter or daily powers. The paladin, by contrast, can spend encounter or daily powers to directly step in front of attacks against his allies, flat out forbidding his enemies from attacking their chosen target. Plus he can mark one foe and attack another in a way that impedes them, possibly even by using an at will power. This is a wash, at best. I'm surprised. I thought you'd get this one given that it directly plays into the whole "action economy" paradigm you've been using. A more resilient defender can afford to keep defending for a longer period of time before having to back down. More rounds spent in the thick of things means more enemies actions spent inefficiently because of the defender. Your response also leaves a little to be desired- if the fighter really is getting beaten up because he keeps marking multiple foes (questionable whether this will be a meaningful difference given that marking multiple foes requires the use of encounter or daily powers), then the fact that he's biting off more than his hit points, armor class, and healing surges will allow him to chew is actually a strike against him. Personally, I don't think this is something that actually matters, because I think that both the fighter and the paladin tend to be resilient enough to handle themselves on the battlefield. But if I did think the paladin had an edge in durability, as you seem to, obviously I'd be giving the paladin a point, not the fighter. But not with an at will power. Advantage, paladin. [/QUOTE]
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