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Help me understand the paladin.
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<blockquote data-quote="RigaMortus2" data-source="post: 4630896" data-attributes="member: 11586"><p>I play a Pally and one of the other players plays a Fighter, so we get to see each other's weaknesses and strengths.</p><p></p><p>I really like playing the Paladin, but the one thing I am really disappointed in (which I had high hopes for in playing) is their Divine Challenge. It doesn't come up often enough. I don't really use any ranged weapon, just sword and board, so maybe I'd see more use if that were the case. But really, the Divine Challenge is usually avoided, since the monster (ie DM) knows the what they are affected by, 9.9 times out of 10 they choose to attack me. Rarely does the damage ever occur.</p><p></p><p>And I do wish I had the Fighter's Combat Challenge ability or something similiar, I am envious of that.</p><p></p><p>But other than those two things, I love playing the Paladin. I enjoy the extra AC, the small amount of healing I can do (Lay on Hands FTW!), and the powers which let me reduce damage to my allies (I have Martyr's Blessing and Armor of Bahamutt which negates a crit). I think that is a major "defender" role, not just being sticky.</p><p></p><p>My AC is higher than the Fighter, so I obviously negate more hits. And when the Fighter goes down, guess who is there to bring him back up? Funny thing is, I seem to go down more than the Fighter does even w/ my higher AC. I guess that means I am doing my job right then, right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The Fighter is well built, he has abilities that add temp HPs and the regen one (he is a Longtooth Shifter, so he can regen when bloodied) and he has the Lifedrinker sword that gains him temp HPs when he drops a foe (yay for minions).</p></blockquote><p></p>
[QUOTE="RigaMortus2, post: 4630896, member: 11586"] I play a Pally and one of the other players plays a Fighter, so we get to see each other's weaknesses and strengths. I really like playing the Paladin, but the one thing I am really disappointed in (which I had high hopes for in playing) is their Divine Challenge. It doesn't come up often enough. I don't really use any ranged weapon, just sword and board, so maybe I'd see more use if that were the case. But really, the Divine Challenge is usually avoided, since the monster (ie DM) knows the what they are affected by, 9.9 times out of 10 they choose to attack me. Rarely does the damage ever occur. And I do wish I had the Fighter's Combat Challenge ability or something similiar, I am envious of that. But other than those two things, I love playing the Paladin. I enjoy the extra AC, the small amount of healing I can do (Lay on Hands FTW!), and the powers which let me reduce damage to my allies (I have Martyr's Blessing and Armor of Bahamutt which negates a crit). I think that is a major "defender" role, not just being sticky. My AC is higher than the Fighter, so I obviously negate more hits. And when the Fighter goes down, guess who is there to bring him back up? Funny thing is, I seem to go down more than the Fighter does even w/ my higher AC. I guess that means I am doing my job right then, right? ;) The Fighter is well built, he has abilities that add temp HPs and the regen one (he is a Longtooth Shifter, so he can regen when bloodied) and he has the Lifedrinker sword that gains him temp HPs when he drops a foe (yay for minions). [/QUOTE]
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