Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help me understand the paladin.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FrozenChrono" data-source="post: 4637016" data-attributes="member: 70738"><p>Wow. I think you hit the nail on the head. Sticky is not the definition of the defenders role in my opinion. </p><p></p><p>The defenders role is to control the damage flow of the enemies to the party, minimizing the total damage the party takes and spreading the damage they do take in the least harmful way possible (as a side note the controllers role is to minimize the effectiveness of enemies actions by forcing them into sub optimal strategies.)</p><p></p><p>Stickiness is a means to that end, but not the only one. If you're definition of defender is a ball of glue and duct tape then fighters are the idea defender. But there are plenty of ways to do the same job.</p><p></p><p>Cadfan has covered a lot of the responses I would have given. Here's a few more.</p><p></p><p>Damage = one way to be sticky</p><p>Want to get away from a fighter? move, eat the attack and get your movement action ended, then charge away. No more OA's available to the fighter to stop you and you've moved away before the attack so the fighters combat challenge can't do anything. Not quite as sticky as advertised.</p><p></p><p>In order to get the paladin's defender method you have to look at the healing surge situation. Lay on Hands takes Paladin hp and turns it into other party member hp. So the damage that your allies take actually gets taken by the Paladin, allowing him to retroactively act as a defender. Here's where that extra healing surge comes in handy. (I know the "healing" fluff of it makes it seem leadery, but don't be fooled. The mechanic is defender through and through)</p><p>I meant better than a Cha paladin. That was unclear. My bad. Fighters get wisdom to their opportunity attacks plus their +1 to hit from weapon type. There's no way a paladin could outstrip a fighter in OA's.</p><p></p><p>I'm curious what you think about all the abilities Paladins have that allow them to literally force an enemy to attack them instead of their ally, or to take half of the damage for one ally and other similar effects. Can't get more sticky than that. The enemy is litterally stuck. </p><p></p><p>Fighters defend by focusing on the enemy.</p><p>Swordmages defend at the point of contact.</p><p>Paladins defend by focusing on their allies.</p><p></p><p>Different methods, same role.</p></blockquote><p></p>
[QUOTE="FrozenChrono, post: 4637016, member: 70738"] Wow. I think you hit the nail on the head. Sticky is not the definition of the defenders role in my opinion. The defenders role is to control the damage flow of the enemies to the party, minimizing the total damage the party takes and spreading the damage they do take in the least harmful way possible (as a side note the controllers role is to minimize the effectiveness of enemies actions by forcing them into sub optimal strategies.) Stickiness is a means to that end, but not the only one. If you're definition of defender is a ball of glue and duct tape then fighters are the idea defender. But there are plenty of ways to do the same job. Cadfan has covered a lot of the responses I would have given. Here's a few more. Damage = one way to be sticky Want to get away from a fighter? move, eat the attack and get your movement action ended, then charge away. No more OA's available to the fighter to stop you and you've moved away before the attack so the fighters combat challenge can't do anything. Not quite as sticky as advertised. In order to get the paladin's defender method you have to look at the healing surge situation. Lay on Hands takes Paladin hp and turns it into other party member hp. So the damage that your allies take actually gets taken by the Paladin, allowing him to retroactively act as a defender. Here's where that extra healing surge comes in handy. (I know the "healing" fluff of it makes it seem leadery, but don't be fooled. The mechanic is defender through and through) I meant better than a Cha paladin. That was unclear. My bad. Fighters get wisdom to their opportunity attacks plus their +1 to hit from weapon type. There's no way a paladin could outstrip a fighter in OA's. I'm curious what you think about all the abilities Paladins have that allow them to literally force an enemy to attack them instead of their ally, or to take half of the damage for one ally and other similar effects. Can't get more sticky than that. The enemy is litterally stuck. Fighters defend by focusing on the enemy. Swordmages defend at the point of contact. Paladins defend by focusing on their allies. Different methods, same role. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help me understand the paladin.
Top