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Help me understand the paladin.
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<blockquote data-quote="FrozenChrono" data-source="post: 4638284" data-attributes="member: 70738"><p>Okay, sounds like we're both reasonable people then <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" />.</p><p></p><p>I'm still trying to find that separation between defender-controller, I can feel it, it's just hard to verbalize. How about </p><p></p><p>Defenders control enemies actions through target control by being the target/making other targets less desirable.</p><p>Controllers control enemy actions by eliminating "optimal" options like moving strait toward an opponent. </p><p></p><p>I guess it's similar to the leader striker relationship. Strikers do the damage, leaders make them hit harder. Defenders take most of the damage, controllers make everyone else not do much damage at all. What do you think?</p><p>Actually that seems pretty close to your thoughts.</p><p></p><p>So what it comes down to is this;</p><p></p><p>Paladins use encounter/dailies to take exactly the damage they think is most important.</p><p>Fighters use them to mark as many enemys as possible.</p><p></p><p>Paladins use at wills to prevent damage to their allies with their mark as a supplement.</p><p>Fighters use their mark and related abilities to prevent damage to allies by using stickyness. </p><p></p><p>Fighters are better at defending against lots of little baddies.</p><p>Paladins are better at defending against very few big baddies.</p></blockquote><p></p>
[QUOTE="FrozenChrono, post: 4638284, member: 70738"] Okay, sounds like we're both reasonable people then :heh:. I'm still trying to find that separation between defender-controller, I can feel it, it's just hard to verbalize. How about Defenders control enemies actions through target control by being the target/making other targets less desirable. Controllers control enemy actions by eliminating "optimal" options like moving strait toward an opponent. I guess it's similar to the leader striker relationship. Strikers do the damage, leaders make them hit harder. Defenders take most of the damage, controllers make everyone else not do much damage at all. What do you think? Actually that seems pretty close to your thoughts. So what it comes down to is this; Paladins use encounter/dailies to take exactly the damage they think is most important. Fighters use them to mark as many enemys as possible. Paladins use at wills to prevent damage to their allies with their mark as a supplement. Fighters use their mark and related abilities to prevent damage to allies by using stickyness. Fighters are better at defending against lots of little baddies. Paladins are better at defending against very few big baddies. [/QUOTE]
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