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Help me understand the paladin.
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<blockquote data-quote="nittanytbone" data-source="post: 4639634" data-attributes="member: 35709"><p>I strongly agree that paladins excel against elite and solo monsters.</p><p></p><p>Interestingly, paladins are quite good at defending against lots of miniony little baddies. A minion cannot afford to take even one round of DC damage, so the mark is 100% compelling.</p><p></p><p>A paladin can easily engage one minion (perhaps with a javelin or other ranged attack), mark it with DC, then move adjacent to a second minion. You've just locked down two critters.</p><p></p><p>They're also particularly effective against soldier monsters. A fighter has a relatively hard time hitting the soldier's AC, but a paladin's DC cuts right through that hard outer shell and goes for the hit-pointy goodness.</p><p></p><p>I'm playing a Paladin (warlock multiclass -- the feat plus a Master's Wand of Eyebite gives me 2 x Eyebites each encounter) that's highly effective. The DM can either:</p><p>- Continually trigger my DC by ignoring the mark which pumps my damage up to striker-like levels, imposes a nice -2 to hit debuff, and doesn't matter in the long run due to LoH (or in the short run with the Hospitaler PP) or...</p><p>- Try to go after me at -5 due to being invisible from eyebite, or by provoking OA or having to walk through difficult terrain because I've teleported away (the "mark and run" tactic).</p><p></p><p>Plus, I have buffs such as shielding smite that will help out my allies even if I'm not adjacent to them. A marked monster going after an ally with a +2 AC buff is essentially -4 to hit -- not bad.</p><p></p><p>It effectively does the same thing as a fighter, you just have to be clever about it.</p></blockquote><p></p>
[QUOTE="nittanytbone, post: 4639634, member: 35709"] I strongly agree that paladins excel against elite and solo monsters. Interestingly, paladins are quite good at defending against lots of miniony little baddies. A minion cannot afford to take even one round of DC damage, so the mark is 100% compelling. A paladin can easily engage one minion (perhaps with a javelin or other ranged attack), mark it with DC, then move adjacent to a second minion. You've just locked down two critters. They're also particularly effective against soldier monsters. A fighter has a relatively hard time hitting the soldier's AC, but a paladin's DC cuts right through that hard outer shell and goes for the hit-pointy goodness. I'm playing a Paladin (warlock multiclass -- the feat plus a Master's Wand of Eyebite gives me 2 x Eyebites each encounter) that's highly effective. The DM can either: - Continually trigger my DC by ignoring the mark which pumps my damage up to striker-like levels, imposes a nice -2 to hit debuff, and doesn't matter in the long run due to LoH (or in the short run with the Hospitaler PP) or... - Try to go after me at -5 due to being invisible from eyebite, or by provoking OA or having to walk through difficult terrain because I've teleported away (the "mark and run" tactic). Plus, I have buffs such as shielding smite that will help out my allies even if I'm not adjacent to them. A marked monster going after an ally with a +2 AC buff is essentially -4 to hit -- not bad. It effectively does the same thing as a fighter, you just have to be clever about it. [/QUOTE]
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