Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
help me understand the sleep daily wizard power
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Grackle" data-source="post: 4287863" data-attributes="member: 23976"><p>I thought I understood how this power worked, but this actually threw me. </p><p></p><p> </p><p>this is all correct.</p><p></p><p>um? </p><p></p><p>You save against all conditions, ongoing damage(s), and persistent effects separately, disregarding the power that caused them. The caveat (save ends both) however, means the power's multiple effects are "linked" and the target makes one save to clear all of them.</p><p></p><p>That would mean for Sleep you save against KO and slow separately, since it it doesn't have (save ends both).</p><p></p><p>BUT!</p><p> </p><p>from the PHB page 279 under Saving Throws:</p><p>"Some powers create effects that require multiple saving throws to fully escape. These powers include <em>aftereffects </em>that apply after you save against the initial effect. For example, a power might knock you unconscious until you save but have an aftereffect that slows you. Once you save against the unconscious condition, you need to save against the slowed condition before you’ve fully escaped the power’s effects."</p><p></p><p>(Their example must be from an older version of Sleep, b/c that's not what Sleep does now, and I can't see them giving such a confusing example otherwise.) Now, Sleep does not have aftereffects that apply after you save against the initial effect, it has effects that apply after you FAIL the initial check. </p><p></p><p>Aftereffect is more precisely defined in the MM:</p><p>"<strong>Aftereffect:</strong> Some monster powers have aftereffects. An aftereffect happens automatically when a power’s initial effect ends. A creature is only subjected to an aftereffect if it was hit by the power. An aftereffect doesn’t trigger on a missed attack unless otherwise noted."</p><p></p><p>So, that's not Sleep. </p><p></p><p>I'm actually having a hard time finding powers or monster abilities that have aftereffects called out. So far all I've noticed are the poisons from the DMG, and the young white dragon in the back of the DMG.</p><p></p><p>***</p><p>TL;DR</p><p></p><p>In (my) conclusion: make two separate and independent saves vs Slow and KO.</p></blockquote><p></p>
[QUOTE="The Grackle, post: 4287863, member: 23976"] I thought I understood how this power worked, but this actually threw me. this is all correct. um? You save against all conditions, ongoing damage(s), and persistent effects separately, disregarding the power that caused them. The caveat (save ends both) however, means the power's multiple effects are "linked" and the target makes one save to clear all of them. That would mean for Sleep you save against KO and slow separately, since it it doesn't have (save ends both). BUT! from the PHB page 279 under Saving Throws: "Some powers create effects that require multiple saving throws to fully escape. These powers include [I]aftereffects [/I]that apply after you save against the initial effect. For example, a power might knock you unconscious until you save but have an aftereffect that slows you. Once you save against the unconscious condition, you need to save against the slowed condition before you’ve fully escaped the power’s effects." (Their example must be from an older version of Sleep, b/c that's not what Sleep does now, and I can't see them giving such a confusing example otherwise.) Now, Sleep does not have aftereffects that apply after you save against the initial effect, it has effects that apply after you FAIL the initial check. Aftereffect is more precisely defined in the MM: "[B]Aftereffect:[/B] Some monster powers have aftereffects. An aftereffect happens automatically when a power’s initial effect ends. A creature is only subjected to an aftereffect if it was hit by the power. An aftereffect doesn’t trigger on a missed attack unless otherwise noted." So, that's not Sleep. I'm actually having a hard time finding powers or monster abilities that have aftereffects called out. So far all I've noticed are the poisons from the DMG, and the young white dragon in the back of the DMG. *** TL;DR In (my) conclusion: make two separate and independent saves vs Slow and KO. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
help me understand the sleep daily wizard power
Top