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Help me understand this CR (my players --OUT)
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<blockquote data-quote="Ovinomancer" data-source="post: 1718306" data-attributes="member: 16814"><p>I was flipping through my MM2, looking for encounters for my players, when I came across the Orcwort. As I tend to read the description of the monsters first and then look at the stat block, I was stunned to find that the Wortlings are CR 3 while the Orcwort itself is CR 20!!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>The concept behind this creature would be great for my campaign, but the disparity in the creature vs its podlings is astounding. At what level would this possibly be a good encounter? The wortlings are great for 5-6 level, but the Orcwort is a no go there. At 17-19 level, the Orcwort is good, but the wortlings are a waste of time.</p><p></p><p>On a secondary note, why is the Orcwort CR 20? True, it can be vilely dangerous within its reach, had loads of HP, but it only moves 10', and has no ranged abilities. Technically, 1st level characters who are forewarned about the menace could easily stand back and pepper it with arrows until dead. It only has an AC of 12 and DR 5/-. Sure it would take 200 or so arrows, but the XP should be fantastic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>With this in mind, I want to run this beasty at player level 5. Apply that wonderful ENWorld magic to my problem and help me come up with a suitable fix to this beastie that would be fun and challenging! Thanks... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 1718306, member: 16814"] I was flipping through my MM2, looking for encounters for my players, when I came across the Orcwort. As I tend to read the description of the monsters first and then look at the stat block, I was stunned to find that the Wortlings are CR 3 while the Orcwort itself is CR 20!!! :confused: The concept behind this creature would be great for my campaign, but the disparity in the creature vs its podlings is astounding. At what level would this possibly be a good encounter? The wortlings are great for 5-6 level, but the Orcwort is a no go there. At 17-19 level, the Orcwort is good, but the wortlings are a waste of time. On a secondary note, why is the Orcwort CR 20? True, it can be vilely dangerous within its reach, had loads of HP, but it only moves 10', and has no ranged abilities. Technically, 1st level characters who are forewarned about the menace could easily stand back and pepper it with arrows until dead. It only has an AC of 12 and DR 5/-. Sure it would take 200 or so arrows, but the XP should be fantastic. :D With this in mind, I want to run this beasty at player level 5. Apply that wonderful ENWorld magic to my problem and help me come up with a suitable fix to this beastie that would be fun and challenging! Thanks... :) [/QUOTE]
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