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<blockquote data-quote="Petrosian" data-source="post: 574947" data-attributes="member: 1149"><p>on any given swing...</p><p></p><p>power attack increases your expected damage if...</p><p></p><p>the chance of hitting (number of sides on a d20 that hit)</p><p></p><p>is greater than </p><p></p><p>the averge HP of the normal swing.</p><p></p><p>When this is true, maximize the damage by power attacking "halfway"... </p><p></p><p>Example...</p><p></p><p>A 10th level fighter making one swing has a BAB of +10 and strength/docus/weapon mods of +7 for a net +17 to hit.</p><p></p><p>His damage is 1d8+7 for an average around 12 hp.</p><p></p><p>Against Ac 26 or better, he needs 9 or more on the dice (so 12 or fewer hits out of 20) and power attack does him no good.</p><p></p><p>Against lower Acs, he should shift 1 to power attack for every 2 Ac lower. So if the enemy is Ac 20, he should power attack 3 points.</p><p></p><p>******************</p><p></p><p>If you have iterative attacks, then look at the numbers for the different attacks. If you shift so that the middle attack of three breaks even, you wont gain much overall. first attack gains, second attack ties, third attack loses.</p></blockquote><p></p>
[QUOTE="Petrosian, post: 574947, member: 1149"] on any given swing... power attack increases your expected damage if... the chance of hitting (number of sides on a d20 that hit) is greater than the averge HP of the normal swing. When this is true, maximize the damage by power attacking "halfway"... Example... A 10th level fighter making one swing has a BAB of +10 and strength/docus/weapon mods of +7 for a net +17 to hit. His damage is 1d8+7 for an average around 12 hp. Against Ac 26 or better, he needs 9 or more on the dice (so 12 or fewer hits out of 20) and power attack does him no good. Against lower Acs, he should shift 1 to power attack for every 2 Ac lower. So if the enemy is Ac 20, he should power attack 3 points. ****************** If you have iterative attacks, then look at the numbers for the different attacks. If you shift so that the middle attack of three breaks even, you wont gain much overall. first attack gains, second attack ties, third attack loses. [/QUOTE]
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