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<blockquote data-quote="Unwise" data-source="post: 5811733" data-attributes="member: 98008"><p>I do this a great deal too, but I am not sure you can do that RAW. My understanding is that they cannot take free actions. That said, a command to say "go belly flop over there" would be a move action though, so I think that should be fine, or "go put your forehead on the doormat" should be one action though.</p><p></p><p>I chose to allow people to take free actions, as my PCs came up with great ideas that really enhanced play. They would dominate the bad guys right hand man, and make him charge the bad guy. That is pretty effective, but using a free action to say "Muhahaha, you fool, finally my hour is at hand, you will fall and I will be the new master!" completely changes the combat.</p><p></p><p>Now the bad guy is likely to attack his own friend new turn. With some clever RPing, my players made it clear to the 2nd in command that his only hope to avoid his boss's vengeance was to swap sides for real.</p><p></p><p>This worked well for me, until my players decided to do the following:Make the bad guy drop both his weapons (free), then run past them all (OAs with CA, say hello to Mr Thief) and bellyflop at the Slayers feet (hello headsman's chop). I think a bellyflop could reasonably be considered one action rather than a move+free. The thing is though, allowing them to make the guy drop his weapons completely removes him from combat.</p></blockquote><p></p>
[QUOTE="Unwise, post: 5811733, member: 98008"] I do this a great deal too, but I am not sure you can do that RAW. My understanding is that they cannot take free actions. That said, a command to say "go belly flop over there" would be a move action though, so I think that should be fine, or "go put your forehead on the doormat" should be one action though. I chose to allow people to take free actions, as my PCs came up with great ideas that really enhanced play. They would dominate the bad guys right hand man, and make him charge the bad guy. That is pretty effective, but using a free action to say "Muhahaha, you fool, finally my hour is at hand, you will fall and I will be the new master!" completely changes the combat. Now the bad guy is likely to attack his own friend new turn. With some clever RPing, my players made it clear to the 2nd in command that his only hope to avoid his boss's vengeance was to swap sides for real. This worked well for me, until my players decided to do the following:Make the bad guy drop both his weapons (free), then run past them all (OAs with CA, say hello to Mr Thief) and bellyflop at the Slayers feet (hello headsman's chop). I think a bellyflop could reasonably be considered one action rather than a move+free. The thing is though, allowing them to make the guy drop his weapons completely removes him from combat. [/QUOTE]
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