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<blockquote data-quote="Steel_Wind" data-source="post: 1689143" data-attributes="member: 20741"><p>The glass ball can itself be quite challenging without overpowering the characters. To reply - very off the cuff with the immediate thoughts that leapt to mind:</p><p></p><p>1 - The glass ball is not a ball at all but is a glass statue which resembles a beholder. This need not influence its powers in the least, but could be a powerful misdirection in terms of its abilities.</p><p></p><p>2 - The glass ball is completely dark and radiates a slight darkness. From a distance, it resembles, through its description given to the players - a sphere of anihilation. Getting near the glass ball will <strong>no</strong>t be on top of the players to do list. Staying away from it will seem like a Very Good Idea.</p><p></p><p>3 - The Unborn: See Glen Cook's <em>Dread Empire</em> series. The thing in that series' floaty transparent ball was a child possessed by a demon - ripped from Mommy's womb before it was born - still in the placenta. That hardened over time so you had this really creepy thing: a monstrous fetus floating around in a bubble and lobbing serious power. Maybe way off here, but would such a being's "soul" be so weak that said fiend could overcome it and possess it?</p><p></p><p>Anyways...</p><p></p><p>As to general powers, *never* underestimate the "I'm invisible and I'm flying" defence. Without a way to detect it - the glass ball rises up and out of range and cannot be seen. It's more or less safe.</p><p></p><p>The trick would be - that the range of whatever power it's exerting requires it to be within a certain range to "do it's thing". Maybe it is exerting some control over one of the Lieutenants? </p><p></p><p>For fun, you might make one of the Lieutenants a Dread Guard - perhaps the main "thing" which the demon possesses to do his evil deeds. The fact the Dread Guard is not alive would not be entirely obvious at all. It's a 5HD CR2 critter - and whilst being possessed - it might have some of the demon's spell abilities together with the Dread Guard's immunities: it's an interesting critter without being overpowering.</p><p></p><p>In that sense, the "Glass Ball" is just a sphere in disguise and its importance is not entirely obvious. The demon will be acting mainly through the Dread Guard.</p><p></p><p>PC's discover link - attack sphere - make it withdraw beyond possession range of Dread Guard - destroy Dread Guard or have Dread Guard go immobile and stop fighting...</p><p></p><p><u>Scene as Dread Guard Falls</u></p><p></p><p>DM: The being in the black demonic armor falls with a clang of finality to the ground, lying motionless. Something about that fall sounds odd to you though...</p><p></p><p>PC1: I stab it. Coup de gras. Make sure it's dead</p><p>PC2: Me too. DIE!!!</p><p>DM: As you slip your sword under the helm to slit it throat and make sure its dead, the helm and the gorget separate. DM: Roll Spot Check</p><p>PC1: 18!</p><p>DM: It's empty. </p><p>PC2: Empty?</p><p>DM: Quite empty. Not a trace of blood either.</p><p>PC2: I'm looking around for it. Where is it? </p><p>PC3: Uhmm guys? That's not him.</p><p>PC1: What do you mean "that's not Him?"</p><p></p><p>Run with it. Give the demon few magical powers and perhaps switch it over to nearly all psionic abilities in its "sphere" form.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 1689143, member: 20741"] The glass ball can itself be quite challenging without overpowering the characters. To reply - very off the cuff with the immediate thoughts that leapt to mind: 1 - The glass ball is not a ball at all but is a glass statue which resembles a beholder. This need not influence its powers in the least, but could be a powerful misdirection in terms of its abilities. 2 - The glass ball is completely dark and radiates a slight darkness. From a distance, it resembles, through its description given to the players - a sphere of anihilation. Getting near the glass ball will [B]no[/B]t be on top of the players to do list. Staying away from it will seem like a Very Good Idea. 3 - The Unborn: See Glen Cook's [i]Dread Empire[/i] series. The thing in that series' floaty transparent ball was a child possessed by a demon - ripped from Mommy's womb before it was born - still in the placenta. That hardened over time so you had this really creepy thing: a monstrous fetus floating around in a bubble and lobbing serious power. Maybe way off here, but would such a being's "soul" be so weak that said fiend could overcome it and possess it? Anyways... As to general powers, *never* underestimate the "I'm invisible and I'm flying" defence. Without a way to detect it - the glass ball rises up and out of range and cannot be seen. It's more or less safe. The trick would be - that the range of whatever power it's exerting requires it to be within a certain range to "do it's thing". Maybe it is exerting some control over one of the Lieutenants? For fun, you might make one of the Lieutenants a Dread Guard - perhaps the main "thing" which the demon possesses to do his evil deeds. The fact the Dread Guard is not alive would not be entirely obvious at all. It's a 5HD CR2 critter - and whilst being possessed - it might have some of the demon's spell abilities together with the Dread Guard's immunities: it's an interesting critter without being overpowering. In that sense, the "Glass Ball" is just a sphere in disguise and its importance is not entirely obvious. The demon will be acting mainly through the Dread Guard. PC's discover link - attack sphere - make it withdraw beyond possession range of Dread Guard - destroy Dread Guard or have Dread Guard go immobile and stop fighting... [U]Scene as Dread Guard Falls[/U] DM: The being in the black demonic armor falls with a clang of finality to the ground, lying motionless. Something about that fall sounds odd to you though... PC1: I stab it. Coup de gras. Make sure it's dead PC2: Me too. DIE!!! DM: As you slip your sword under the helm to slit it throat and make sure its dead, the helm and the gorget separate. DM: Roll Spot Check PC1: 18! DM: It's empty. PC2: Empty? DM: Quite empty. Not a trace of blood either. PC2: I'm looking around for it. Where is it? PC3: Uhmm guys? That's not him. PC1: What do you mean "that's not Him?" Run with it. Give the demon few magical powers and perhaps switch it over to nearly all psionic abilities in its "sphere" form. [/QUOTE]
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