Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Help me with a D&D tournament
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sodalis" data-source="post: 206128" data-attributes="member: 1791"><p>i have no idea what those squigly little symbols mean, but i can offer some advice...</p><p>all are MC a/b</p><p>the first class (a) is the one you should focus on, and the second class (b) is to have a more rounded char</p><p></p><p>a rogue/ftr is better for combat purposes. he has an expanded weapon list, armor list, and an added feat.</p><p></p><p>a rogue/rgr is better is you have a strong rogue. with dualielding, he can get a lot more done is you have someone flank and use him to sneak attack a couple times a round. the skill points and list dont hurt him much</p><p></p><p>spell casters should nto MC- because that takes away at how many spells they can cast-a nd at higher lvls, they lose the more poweerful spells.</p><p></p><p>Since you are playing a low level game- you should choose the race that best fits the class (its favored clasS) or the one that has the attribut bonus for that class. At lower lvls- that extra +1 on saves really make a difference.</p><p></p><p></p><p>What is the purpose of the tournament? If it is style, then I would not say anything because you should do whatever you feel is fun for you. But if you are supposed to hak your way through a dungeon then I would say have the standard group- a rogue, cleric, fighter type, pure caster (prolly sorc) that way, you have all the bases covered. </p><p></p><p>The group that i would go with is:</p><p>1 dwarven barb/ftr</p><p>3 dwarven clerics.</p><p></p><p>the con bonus will make it so that you will have bno problems with HP. the clerics will make sure you will have enough healing- and at the same time offensive spells. The barb will be your main melee offense- and the wall- o- full plates will make it impossible for anything to penetrate...</p><p></p><p>at these low levels, the low AC of the barb will not be such a problem.</p></blockquote><p></p>
[QUOTE="Sodalis, post: 206128, member: 1791"] i have no idea what those squigly little symbols mean, but i can offer some advice... all are MC a/b the first class (a) is the one you should focus on, and the second class (b) is to have a more rounded char a rogue/ftr is better for combat purposes. he has an expanded weapon list, armor list, and an added feat. a rogue/rgr is better is you have a strong rogue. with dualielding, he can get a lot more done is you have someone flank and use him to sneak attack a couple times a round. the skill points and list dont hurt him much spell casters should nto MC- because that takes away at how many spells they can cast-a nd at higher lvls, they lose the more poweerful spells. Since you are playing a low level game- you should choose the race that best fits the class (its favored clasS) or the one that has the attribut bonus for that class. At lower lvls- that extra +1 on saves really make a difference. What is the purpose of the tournament? If it is style, then I would not say anything because you should do whatever you feel is fun for you. But if you are supposed to hak your way through a dungeon then I would say have the standard group- a rogue, cleric, fighter type, pure caster (prolly sorc) that way, you have all the bases covered. The group that i would go with is: 1 dwarven barb/ftr 3 dwarven clerics. the con bonus will make it so that you will have bno problems with HP. the clerics will make sure you will have enough healing- and at the same time offensive spells. The barb will be your main melee offense- and the wall- o- full plates will make it impossible for anything to penetrate... at these low levels, the low AC of the barb will not be such a problem. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help me with a D&D tournament
Top