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Help me with a fey adventure for 4th level PCs
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<blockquote data-quote="RangerWickett" data-source="post: 3080682" data-attributes="member: 63"><p>So . . . how to mix all this together? Lots of good ideas. I'm very thankful for the help.</p><p></p><p>Name is good. Sceadrau. I'm probably pronouncing it wrong, though -- sort of like 'skid row,' only it rhymes with cow, not crow.</p><p></p><p>The rod I'll probably make into a staff, since it feels better for a wandering item, but I think it would make an interesting concept. I should give it some beneficial effect so the group doesn't think it's just completely a burden. Heck, maybe I could make the lantern-bearer actually have a lantern on the end of a stick, and the staff protects the wielder's soul? Or maybe it grants mobility bonuses, like letting the bearer always find fresh water and food each day.</p><p></p><p>I like the imagery of giant talking fish in a well (I'll make it a small deep lake, though, since I want the area to be wild). [hq]What to have them talk about, now?[/hq]</p><p></p><p>I think I'll make matchstick's idea the main thrust of the adventure, but I suspect this will take at least two sessions, and it won't be easy to find a single woman in a forest, so they'll need to have encounters along the way. I think I'll include the wood-medusa here, and maybe partially hurt one of the PCs so they'll be in the mood to ask for help later on. Tombstone dryads are a great idea, and it would be interesting for there to be a village that died long ago and was since reclaimed by the forest. However, I'd need to think of how that would fit into the rest of the setting.</p><p></p><p>Thanks for the help. Any more ideas are welcome.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 3080682, member: 63"] So . . . how to mix all this together? Lots of good ideas. I'm very thankful for the help. Name is good. Sceadrau. I'm probably pronouncing it wrong, though -- sort of like 'skid row,' only it rhymes with cow, not crow. The rod I'll probably make into a staff, since it feels better for a wandering item, but I think it would make an interesting concept. I should give it some beneficial effect so the group doesn't think it's just completely a burden. Heck, maybe I could make the lantern-bearer actually have a lantern on the end of a stick, and the staff protects the wielder's soul? Or maybe it grants mobility bonuses, like letting the bearer always find fresh water and food each day. I like the imagery of giant talking fish in a well (I'll make it a small deep lake, though, since I want the area to be wild). [hq]What to have them talk about, now?[/hq] I think I'll make matchstick's idea the main thrust of the adventure, but I suspect this will take at least two sessions, and it won't be easy to find a single woman in a forest, so they'll need to have encounters along the way. I think I'll include the wood-medusa here, and maybe partially hurt one of the PCs so they'll be in the mood to ask for help later on. Tombstone dryads are a great idea, and it would be interesting for there to be a village that died long ago and was since reclaimed by the forest. However, I'd need to think of how that would fit into the rest of the setting. Thanks for the help. Any more ideas are welcome. [/QUOTE]
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