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Help me with a kick butt char
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<blockquote data-quote="Rackhir" data-source="post: 2174274" data-attributes="member: 149"><p>A little thing called game balance. True strike is an extremely powerful spell if in the hands of a combat character. This is one of the reasons that it is a self only spell, so that a mage can't simply cast it on someone else. The action required to cast the spell or drink a potion is also a serious limitation on the use of the spell, since it prevents it from being used continously. Effectively what you are proposing eliminates all the checks on the effectivenes of the spell and for a trivial cost. Perhaps it is simply too good a spell for first level, but it does give the mages a chance of hitting things with their crossbow.</p><p></p><p>You are right in that strictly by the game rules, your item is permisable. However, that is one of the reasons you have a DM, to prevent game breaking things from being used. The DM is not simply a slave to the rules and can change them as necessary. That is one of the main reasons for having a DM, to be able to inject common sense into situations that might be within the letter of the law, but completely violate the spirit of the game. Your DM didn't do his job in permitting the item in the first place.</p><p></p><p>EDIT: Actually true strike does not have a "duration" per se. The SRD spell description says "See text", for duration. "The character's next single attack roll (if it is made before the end of the next round)". It specifies a single attack roll, not that the effects last until the character's next turn. So it doesn't have the "duration" that you need to calculate the costs of the spell in the item. I would rule that for that reason it couldn't be embeded in an item as a continual use spell. At best I would permit it to be used once per round.</p></blockquote><p></p>
[QUOTE="Rackhir, post: 2174274, member: 149"] A little thing called game balance. True strike is an extremely powerful spell if in the hands of a combat character. This is one of the reasons that it is a self only spell, so that a mage can't simply cast it on someone else. The action required to cast the spell or drink a potion is also a serious limitation on the use of the spell, since it prevents it from being used continously. Effectively what you are proposing eliminates all the checks on the effectivenes of the spell and for a trivial cost. Perhaps it is simply too good a spell for first level, but it does give the mages a chance of hitting things with their crossbow. You are right in that strictly by the game rules, your item is permisable. However, that is one of the reasons you have a DM, to prevent game breaking things from being used. The DM is not simply a slave to the rules and can change them as necessary. That is one of the main reasons for having a DM, to be able to inject common sense into situations that might be within the letter of the law, but completely violate the spirit of the game. Your DM didn't do his job in permitting the item in the first place. EDIT: Actually true strike does not have a "duration" per se. The SRD spell description says "See text", for duration. "The character's next single attack roll (if it is made before the end of the next round)". It specifies a single attack roll, not that the effects last until the character's next turn. So it doesn't have the "duration" that you need to calculate the costs of the spell in the item. I would rule that for that reason it couldn't be embeded in an item as a continual use spell. At best I would permit it to be used once per round. [/QUOTE]
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