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Help me with a kick butt char
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<blockquote data-quote="Lela" data-source="post: 2183396" data-attributes="member: 1216"><p>I put together a Dwarf with this combination. BBN (2) + Fighter (10 I think). Combining Improved Sunder with Combat Brute (Sundering Cleave) and Improved Trip is a really interesting idea.</p><p> </p><p>Basically, he uses his Fast Movement and Boots of Striding and Springing to get 40 ft a round. Then he proceeds to run around, provoking AoO. When someone hits, and they usually do, you:</p><p> </p><p>Sunder their weapon (Imroved Sunder, Admintine Greataxe)</p><p>Trip them with Improved Trip (Extra attack comes from Combat Brute[Sundering Cleave])</p><p>Attack them while they're on the ground (Extra attack from Trip attempt)</p><p> </p><p>Then you do it again. And again. With something like 6 AoO a round, you do this a lot. And you still have one last standard action at the end of the round (might want to use a healing potion). Of course, you're hurting like crazy at the end but all your foes are on the ground with broken weapons. That's when your Cleric walks over to you and, whoosh, <em>Heal</em>. Then a couple other allies go to work on the downed foes.</p><p> </p><p>Also, consider Admantine Armor to reduce the damage taken from each hit. And failing the trip attempt isn't so bad, seeing as you're a Dwarf with Stability.</p></blockquote><p></p>
[QUOTE="Lela, post: 2183396, member: 1216"] I put together a Dwarf with this combination. BBN (2) + Fighter (10 I think). Combining Improved Sunder with Combat Brute (Sundering Cleave) and Improved Trip is a really interesting idea. Basically, he uses his Fast Movement and Boots of Striding and Springing to get 40 ft a round. Then he proceeds to run around, provoking AoO. When someone hits, and they usually do, you: Sunder their weapon (Imroved Sunder, Admintine Greataxe) Trip them with Improved Trip (Extra attack comes from Combat Brute[Sundering Cleave]) Attack them while they're on the ground (Extra attack from Trip attempt) Then you do it again. And again. With something like 6 AoO a round, you do this a lot. And you still have one last standard action at the end of the round (might want to use a healing potion). Of course, you're hurting like crazy at the end but all your foes are on the ground with broken weapons. That's when your Cleric walks over to you and, whoosh, [i]Heal[/i]. Then a couple other allies go to work on the downed foes. Also, consider Admantine Armor to reduce the damage taken from each hit. And failing the trip attempt isn't so bad, seeing as you're a Dwarf with Stability. [/QUOTE]
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