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<blockquote data-quote="GrayIguana" data-source="post: 2584640" data-attributes="member: 7265"><p><strong>Thank you</strong></p><p></p><p>Thank you. Thank you. </p><p></p><p>I'll admit that I've been hitting a creative wall lately. All of the advice given is great. When my campaigns get to a certain level I start to blow a fuse trying to think up new plots, etc. </p><p></p><p>Someone asked what the characters and enemy were like. The PCs are 15th level on average, and there are 4 to 5 of them. The enemy armies are far more numerous, have better weapons, better priests (the world is more theology driven), and the enemy is better trained. This is a situation where the PCs have to step up and be heroes or their small empire of a home will fall. So the answer to the question of whether it is sheer numbers or better tactics; the answer is a little of both. </p><p></p><p>I had an idea that I was toying with before reading all of your posts. Please tell me what you think of this. </p><p></p><p>Dread Sapling Genesis: This device is activated by the user and the center of the effect is at the device. Within a one mile radius fierce winds erupt upon activation. Carried on these battering winds are millions of sticky seeds the size of a coin. When these seeds come in contact with living flesh, a magical germination process begins. The seeds stick and sprout roots which burrow into living flesh, and within seconds a sapling is formed from the host. The affected creature makes a reflex saving throw to avoid the clinging seed pods and their burrowing process. Those who fail their save are slain by the fast germination process.</p></blockquote><p></p>
[QUOTE="GrayIguana, post: 2584640, member: 7265"] [b]Thank you[/b] Thank you. Thank you. I'll admit that I've been hitting a creative wall lately. All of the advice given is great. When my campaigns get to a certain level I start to blow a fuse trying to think up new plots, etc. Someone asked what the characters and enemy were like. The PCs are 15th level on average, and there are 4 to 5 of them. The enemy armies are far more numerous, have better weapons, better priests (the world is more theology driven), and the enemy is better trained. This is a situation where the PCs have to step up and be heroes or their small empire of a home will fall. So the answer to the question of whether it is sheer numbers or better tactics; the answer is a little of both. I had an idea that I was toying with before reading all of your posts. Please tell me what you think of this. Dread Sapling Genesis: This device is activated by the user and the center of the effect is at the device. Within a one mile radius fierce winds erupt upon activation. Carried on these battering winds are millions of sticky seeds the size of a coin. When these seeds come in contact with living flesh, a magical germination process begins. The seeds stick and sprout roots which burrow into living flesh, and within seconds a sapling is formed from the host. The affected creature makes a reflex saving throw to avoid the clinging seed pods and their burrowing process. Those who fail their save are slain by the fast germination process. [/QUOTE]
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