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Help me with a nautical Halloween adventure: Becalmed near a ghost ship
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<blockquote data-quote="keynup" data-source="post: 8117584" data-attributes="member: 15287"><p>Have them becalmed a few days with nothing significant happening. Have a few minor things happen, some they might not notice unless talking to crew or looking for.</p><ul> <li data-xf-list-type="ul">torn sail (with no wind?)</li> <li data-xf-list-type="ul">food missing (the good stuff)</li> <li data-xf-list-type="ul">cannon loaded and ready to fire</li> <li data-xf-list-type="ul">water bad / missing</li> <li data-xf-list-type="ul">a pigeon lands on deck (or any small bird that would never be at sea)</li> <li data-xf-list-type="ul">dead rats being found, the way a cat would leave a present, but there is no cat on bored</li> <li data-xf-list-type="ul">a board rot through mid deck. only enough rot for 1 foot, the rest is untouched.</li> <li data-xf-list-type="ul">maybe even some helpful things, finding a fresh apple etc.</li> </ul><p>Don't even hint at what it could it at first, Let them use there imagination. You might even get more ideas from listening.</p><p></p><p>When the ghost ship first shows up, it's noticed only a few hours before dawn (night watch asleep? or fog?) Ship disappears in sunlight. If they on it they fall into the water.</p><p></p><p>For what is on the ghost ship use one of the other ideas</p><p></p><p>If you want an extend version, have this ship only have clues and something to summon (bring you to) the real cause of the calm waters.</p></blockquote><p></p>
[QUOTE="keynup, post: 8117584, member: 15287"] Have them becalmed a few days with nothing significant happening. Have a few minor things happen, some they might not notice unless talking to crew or looking for. [LIST] [*]torn sail (with no wind?) [*]food missing (the good stuff) [*]cannon loaded and ready to fire [*]water bad / missing [*]a pigeon lands on deck (or any small bird that would never be at sea) [*]dead rats being found, the way a cat would leave a present, but there is no cat on bored [*]a board rot through mid deck. only enough rot for 1 foot, the rest is untouched. [*]maybe even some helpful things, finding a fresh apple etc. [/LIST] Don't even hint at what it could it at first, Let them use there imagination. You might even get more ideas from listening. When the ghost ship first shows up, it's noticed only a few hours before dawn (night watch asleep? or fog?) Ship disappears in sunlight. If they on it they fall into the water. For what is on the ghost ship use one of the other ideas If you want an extend version, have this ship only have clues and something to summon (bring you to) the real cause of the calm waters. [/QUOTE]
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Help me with a nautical Halloween adventure: Becalmed near a ghost ship
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