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Help me with abilities for Carnoloth
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<blockquote data-quote="Carnifex" data-source="post: 1207974" data-attributes="member: 227"><p>If theRuinedOne happens to come across this - don't read any further, you sneaky git <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p></p><p></p><p></p><p></p><p>Well, I'm concocting a little daemon for my Acrozatarim campaign to throw at the party during an upcoming fight. There'll be two fleshtwisted (biothaumaturgically upgraded to make 'em tougher, and cause disease, incerasing their CR by 1) girallons, a half-dozen cultists of an evil god called Hashrukk the Daemonflesh, a coupla low-level cultist clerics and two or three Carnoloths. The Daemonflesh is somewhere between a deity and a mighty daemon lord, and has many yugoloths under his command; carnoloths are lesser daemons he often dispatches to aid his servants on the prime material plane.</p><p></p><p>A carnoloth is a short (three-four feet tall) robed figure, a furred, toad-like head bearing an insanely wide mouth absoluteky full of sharp teeth. They're capable of giving a nasty bite (which causes disease) but that's not really their main purpose; they annoy and distract, often with a grating gibbering laughter, and are quite fast and dextrous.</p><p></p><p>So the fight will include the massive girallons piling in, backed up by the cultists, with the clerics casting support spells. I want the carnoloths to be nipping around, always being in the worst place at the worst time for the party.</p><p></p><p>I'm just not sure what to give them as abilities and spell-like capabilities. Any ideas?</p></blockquote><p></p>
[QUOTE="Carnifex, post: 1207974, member: 227"] If theRuinedOne happens to come across this - don't read any further, you sneaky git :p Well, I'm concocting a little daemon for my Acrozatarim campaign to throw at the party during an upcoming fight. There'll be two fleshtwisted (biothaumaturgically upgraded to make 'em tougher, and cause disease, incerasing their CR by 1) girallons, a half-dozen cultists of an evil god called Hashrukk the Daemonflesh, a coupla low-level cultist clerics and two or three Carnoloths. The Daemonflesh is somewhere between a deity and a mighty daemon lord, and has many yugoloths under his command; carnoloths are lesser daemons he often dispatches to aid his servants on the prime material plane. A carnoloth is a short (three-four feet tall) robed figure, a furred, toad-like head bearing an insanely wide mouth absoluteky full of sharp teeth. They're capable of giving a nasty bite (which causes disease) but that's not really their main purpose; they annoy and distract, often with a grating gibbering laughter, and are quite fast and dextrous. So the fight will include the massive girallons piling in, backed up by the cultists, with the clerics casting support spells. I want the carnoloths to be nipping around, always being in the worst place at the worst time for the party. I'm just not sure what to give them as abilities and spell-like capabilities. Any ideas? [/QUOTE]
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