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Help me with bonus spells from attribute-boosting items!
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<blockquote data-quote="Hypersmurf" data-source="post: 52165" data-attributes="member: 1656"><p>My take on it is that a caster with prepared spells should note which of the spells he's prepared are in the bonus slots granted by the item.</p><p></p><p>If he loses access to the ability boost, he loses access to the slots. When the ability boost returns, he gets the slots back, but any spells that were prepared in them are lost. He could then take 15 minutes to reprepare them.</p><p></p><p>An alternative way to look at is is like the way temporary hit points, or hit points granted due to temporary Constitution, are handled.</p><p></p><p>Temporary hit points are effectively "used first". Modelling on this, then the first spell of a given level that you cast can be assumed to be the "item bonus spell", and if you lose access to the item after that, then it's no big deal.</p><p></p><p>Hit points due to temporary Con are effectively "used last". Modelling on this, then it doesn't matter how many spells of a given level you've cast - if you've got one left, then it's the one granted by the item's ability boost.</p><p></p><p>Those are three ideas - I favour the first one. Some other people obviously think it's too harsh <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But I'm cruel when it comes to skill points through Int items too, so at least I'm consistent <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 52165, member: 1656"] My take on it is that a caster with prepared spells should note which of the spells he's prepared are in the bonus slots granted by the item. If he loses access to the ability boost, he loses access to the slots. When the ability boost returns, he gets the slots back, but any spells that were prepared in them are lost. He could then take 15 minutes to reprepare them. An alternative way to look at is is like the way temporary hit points, or hit points granted due to temporary Constitution, are handled. Temporary hit points are effectively "used first". Modelling on this, then the first spell of a given level that you cast can be assumed to be the "item bonus spell", and if you lose access to the item after that, then it's no big deal. Hit points due to temporary Con are effectively "used last". Modelling on this, then it doesn't matter how many spells of a given level you've cast - if you've got one left, then it's the one granted by the item's ability boost. Those are three ideas - I favour the first one. Some other people obviously think it's too harsh :) But I'm cruel when it comes to skill points through Int items too, so at least I'm consistent :) -Hyp. [/QUOTE]
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