Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help me with campaign ideas
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DeadlyShadows" data-source="post: 5018986" data-attributes="member: 86680"><p>Although I've never played in the Eberron setting, I do have a campaign that allowed alot of GvG fighting and roleplaying. I understand that Eberron has alot of guilds and factions, so theses could be substituted in for the ones I made up for my campaign.</p><p></p><p>Basically the heroes start off in a tavern in a small town on the far reaches of their country. For whatever reason, they are all in need of some cash so will be looking out for jobs. At this point in time the kingdom is peaceful, tranquil, basically the 'perfect world scenario'. </p><p></p><p>Anyways, the party gets a mission from a local church (preferably one of the larger good churches, it helps if there is a cleric of that church in the party) to deliver a package to the Capital. This package is of vital importance.... However, the package needs to be there in 3 days time, but the Capital is 2000 miles away. The party gets directed to a portal to the Plane of Shadows, which will distort time and space allowing them to exit at an ancient portal near the Capital.</p><p></p><p>So the party goes through and exits near the portal 3 days later....but theres a problem: Even though they have been gone for only 3 days, when they exit the portal 3 years have passed. The kingdom is now under the control of a warlord, martial law has been instated in all the cities, taxes are up, the usual. And to make matters worse, the current warlord was elected fair and square by the populace, as he promised to protect them from an even greater evil. So in other words, the good alligned town guards, paladins and even some of the general public are the enemy.</p><p></p><p>At this point the party decided to start a revolution within the Capital by getting various faction to join an Uprising. Obviously, you can attach aditional quests to these. The factions I used were: The Guild of Shadow (Joint Assassins & Thieves Guild), Dockworkers Guild, War Veterans, Gnomes, Druids and of course the Churches.</p><p></p><p>From here you can expand the campaign, either letting them kill the Warlord and letting peace return. Or after the Warlord is overthrown...the greater evil does in fact strike the kingdom...</p></blockquote><p></p>
[QUOTE="DeadlyShadows, post: 5018986, member: 86680"] Although I've never played in the Eberron setting, I do have a campaign that allowed alot of GvG fighting and roleplaying. I understand that Eberron has alot of guilds and factions, so theses could be substituted in for the ones I made up for my campaign. Basically the heroes start off in a tavern in a small town on the far reaches of their country. For whatever reason, they are all in need of some cash so will be looking out for jobs. At this point in time the kingdom is peaceful, tranquil, basically the 'perfect world scenario'. Anyways, the party gets a mission from a local church (preferably one of the larger good churches, it helps if there is a cleric of that church in the party) to deliver a package to the Capital. This package is of vital importance.... However, the package needs to be there in 3 days time, but the Capital is 2000 miles away. The party gets directed to a portal to the Plane of Shadows, which will distort time and space allowing them to exit at an ancient portal near the Capital. So the party goes through and exits near the portal 3 days later....but theres a problem: Even though they have been gone for only 3 days, when they exit the portal 3 years have passed. The kingdom is now under the control of a warlord, martial law has been instated in all the cities, taxes are up, the usual. And to make matters worse, the current warlord was elected fair and square by the populace, as he promised to protect them from an even greater evil. So in other words, the good alligned town guards, paladins and even some of the general public are the enemy. At this point the party decided to start a revolution within the Capital by getting various faction to join an Uprising. Obviously, you can attach aditional quests to these. The factions I used were: The Guild of Shadow (Joint Assassins & Thieves Guild), Dockworkers Guild, War Veterans, Gnomes, Druids and of course the Churches. From here you can expand the campaign, either letting them kill the Warlord and letting peace return. Or after the Warlord is overthrown...the greater evil does in fact strike the kingdom... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help me with campaign ideas
Top