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Help me with converted succubus
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<blockquote data-quote="Nifft" data-source="post: 3708073" data-attributes="member: 6562"><p>Here's what I'd do:</p><p></p><p>1/ Ditch sacred body. As everyone else points out, it's too strong.</p><p>2/ Make a new "Touch of Life" ability modeled on the Paladin's Lay On Hands.</p><p>3/ Drop monster summoning.</p><p>4/ Give better DR instead.</p><p></p><p>REFORMED SUCCUBUS</p><p>Medium Outsider (Extraplanar, Good)</p><p>Hit Dice: 6d8+6 (33 hp)</p><p>Initiative: +1</p><p>Speed: 30 ft. (6 squares), fly 50 ft. (average)</p><p>Armor Class: 20 (+1 Dex, +9 natural), touch 11, flat-footed 19</p><p>Base Attack/Grapple: +6/+7</p><p>Attack: Claw +7 melee (1d6+1)</p><p>Full Attack: 2 claws +7 melee (1d6+1)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Spell-like abilities</p><p>Special Qualities: Damage reduction 10/cold iron and evil, darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 18, telepathy 100 ft., tongues</p><p>Saves: Fort +6, Ref +6, Will +7</p><p>Abilities: Str 13, Dex 13, Con 13, Int 16, Wis 14, Cha 26</p><p>Skills: Bluff +19, Concentration +10, Diplomacy +12, Disguise +17* (+19 acting), Escape Artist +10, Hide +10, Intimidate +19, Knowledge (any one) +12, Listen +19, Move Silently +10, Search +12, Spot +19, Survival +2 (+4 following tracks), Use Rope +1 (+3 with bindings)</p><p>Feats: Dodge, Mobility, Persuasive</p><p>Level Adjustment: +6</p><p></p><p>A reformed succubus is 6 feet tall in its natural form and weighs about 125 pounds.</p><p></p><p>Combat</p><p></p><p>A reformed succubus’s natural weapons, as well as any weapons it wields, are treated as good-aligned for the purpose of overcoming damage reduction.</p><p></p><p>Touch of Life (Su): A reformed succubus may heal with a touch, curing a total number of hit points equal to her racial HD * Cha bonus. This healing is identical to a Paladin's Lay On Hands ability (and Paladin levels stack with racial HD for the purpose of this ability), except as follows:</p><p>- She may expend 5 HP worth of healing to cure one point of ability damage</p><p>- She may expend 10 HP worth of healing to remove one of the following conditions: blindness, deafness, nausea, sickness, daze or fatigue.</p><p>- She may expend 20 HP worth of healing to remove one of the following: a negative level, one point of ability drain, stun, or exhaustion.</p><p></p><p>Spell-Like Abilities: At will—charm monster (DC 22), detect evil, detect thoughts (DC 20), ethereal jaunt (self plus 50 pounds of objects only), polymorph (humanoid form only, no limit on duration), suggestion (DC 21), greater teleport (self plus 50 pounds of objects only). Caster level 12th. The save DCs are Charisma-based.</p><p></p><p>Tongues (Su): A succubus has a permanent tongues ability (as the spell, caster level 12th). Succubi usually use verbal communication with mortals.</p><p></p><p>Skills: Succubi have a +8 racial bonus on Listen and Spot checks.</p><p></p><p>*While using her polymorph ability, a succubus gains a +10 circumstance bonus on Disguise checks.</p><p></p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3708073, member: 6562"] Here's what I'd do: 1/ Ditch sacred body. As everyone else points out, it's too strong. 2/ Make a new "Touch of Life" ability modeled on the Paladin's Lay On Hands. 3/ Drop monster summoning. 4/ Give better DR instead. REFORMED SUCCUBUS Medium Outsider (Extraplanar, Good) Hit Dice: 6d8+6 (33 hp) Initiative: +1 Speed: 30 ft. (6 squares), fly 50 ft. (average) Armor Class: 20 (+1 Dex, +9 natural), touch 11, flat-footed 19 Base Attack/Grapple: +6/+7 Attack: Claw +7 melee (1d6+1) Full Attack: 2 claws +7 melee (1d6+1) Space/Reach: 5 ft./5 ft. Special Attacks: Spell-like abilities Special Qualities: Damage reduction 10/cold iron and evil, darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 18, telepathy 100 ft., tongues Saves: Fort +6, Ref +6, Will +7 Abilities: Str 13, Dex 13, Con 13, Int 16, Wis 14, Cha 26 Skills: Bluff +19, Concentration +10, Diplomacy +12, Disguise +17* (+19 acting), Escape Artist +10, Hide +10, Intimidate +19, Knowledge (any one) +12, Listen +19, Move Silently +10, Search +12, Spot +19, Survival +2 (+4 following tracks), Use Rope +1 (+3 with bindings) Feats: Dodge, Mobility, Persuasive Level Adjustment: +6 A reformed succubus is 6 feet tall in its natural form and weighs about 125 pounds. Combat A reformed succubus’s natural weapons, as well as any weapons it wields, are treated as good-aligned for the purpose of overcoming damage reduction. Touch of Life (Su): A reformed succubus may heal with a touch, curing a total number of hit points equal to her racial HD * Cha bonus. This healing is identical to a Paladin's Lay On Hands ability (and Paladin levels stack with racial HD for the purpose of this ability), except as follows: - She may expend 5 HP worth of healing to cure one point of ability damage - She may expend 10 HP worth of healing to remove one of the following conditions: blindness, deafness, nausea, sickness, daze or fatigue. - She may expend 20 HP worth of healing to remove one of the following: a negative level, one point of ability drain, stun, or exhaustion. Spell-Like Abilities: At will—charm monster (DC 22), detect evil, detect thoughts (DC 20), ethereal jaunt (self plus 50 pounds of objects only), polymorph (humanoid form only, no limit on duration), suggestion (DC 21), greater teleport (self plus 50 pounds of objects only). Caster level 12th. The save DCs are Charisma-based. Tongues (Su): A succubus has a permanent tongues ability (as the spell, caster level 12th). Succubi usually use verbal communication with mortals. Skills: Succubi have a +8 racial bonus on Listen and Spot checks. *While using her polymorph ability, a succubus gains a +10 circumstance bonus on Disguise checks. Cheers, -- N [/QUOTE]
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