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Help me with good RP/Optimization balance for Half-Elf (probably)Valor Bard (archer?)
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<blockquote data-quote="UngeheuerLich" data-source="post: 7603678" data-attributes="member: 59057"><p>I'd double down on that and take inspiring leader as an early feat.</p><p></p><p>I don't really think that character fits wellto the description of casting buff and combat spells.</p><p></p><p>I think your multiclass Idea seems like the way to go. At that point I might reverse the order though.</p><p></p><p>Start with a level of fighter. Switch to level 1 bard. Then go all fighter battle master to level 5. Now the trick is going lore bard to 6.</p><p>That way you have nice buff spells and good attacks. You are only one level behind with your 4 attacks because you get extra magical secrets from lore bard. Your level 3 abilities are all better than valor bards.</p><p>As a battlemaster you can add extra damage and with good charisma you can rally your teammates to give extra thp.</p><p>You don't need inapiring leader then.</p><p></p><p>Your stats can be:</p><p>10 Str, 16 Dex, 14 Con, 8 Int, 12 Wis, 16 Cha.</p><p></p><p>Compared to a valor bard you are behind in spellcasting but your extra attack comes at the same time. You will have plenty of battle master dice and bardic inspiration to buff your allies. You can debuff your enemies with fairy dire at level 2. Since you started fighter you have a good concentration save too. You could be eldritch knight if you really want shield and some more spells per day but I would not recommend it since it will soon become meaningless. After level 5 it all gets better. You will get more and more spells. More and more skills. You get bardic inspiration on short rests. You can debuff enemies with them. And as already mentioned you have 4 attacks at level 11 and you can use your reaction to hinder enemies. You are also as good as a paladin or ranger regarding your spell power. I'd play that character.</p><p></p><p>Edit: sorry. Seems I was a bit sleepy. You can't get the swift quiver on level 6 because it is a level 5 spell. So you need to take haste.</p><p></p><p>So probably fighter 1, valor bard 11 seems the way to go. Starting fighter for con proficiency and archery fighting style should be preferable to straight bard. It also gives you access to medium armor and longbow right away.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 7603678, member: 59057"] I'd double down on that and take inspiring leader as an early feat. I don't really think that character fits wellto the description of casting buff and combat spells. I think your multiclass Idea seems like the way to go. At that point I might reverse the order though. Start with a level of fighter. Switch to level 1 bard. Then go all fighter battle master to level 5. Now the trick is going lore bard to 6. That way you have nice buff spells and good attacks. You are only one level behind with your 4 attacks because you get extra magical secrets from lore bard. Your level 3 abilities are all better than valor bards. As a battlemaster you can add extra damage and with good charisma you can rally your teammates to give extra thp. You don't need inapiring leader then. Your stats can be: 10 Str, 16 Dex, 14 Con, 8 Int, 12 Wis, 16 Cha. Compared to a valor bard you are behind in spellcasting but your extra attack comes at the same time. You will have plenty of battle master dice and bardic inspiration to buff your allies. You can debuff your enemies with fairy dire at level 2. Since you started fighter you have a good concentration save too. You could be eldritch knight if you really want shield and some more spells per day but I would not recommend it since it will soon become meaningless. After level 5 it all gets better. You will get more and more spells. More and more skills. You get bardic inspiration on short rests. You can debuff enemies with them. And as already mentioned you have 4 attacks at level 11 and you can use your reaction to hinder enemies. You are also as good as a paladin or ranger regarding your spell power. I'd play that character. Edit: sorry. Seems I was a bit sleepy. You can't get the swift quiver on level 6 because it is a level 5 spell. So you need to take haste. So probably fighter 1, valor bard 11 seems the way to go. Starting fighter for con proficiency and archery fighting style should be preferable to straight bard. It also gives you access to medium armor and longbow right away. [/QUOTE]
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Help me with good RP/Optimization balance for Half-Elf (probably)Valor Bard (archer?)
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