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Help me with Homebrew Classes - Meta Thread
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<blockquote data-quote="Sekhmet" data-source="post: 5437006" data-attributes="member: 97602"><p>When I played 1e, my most memorable player was a Cleric that lost her arm during a fight with Hill Giants throwing rocks down a steep hill at us. </p><p> Our Wizard was, essentially, a God Among Men. I don't recall more than a handful of instances where a monster made a saving throw (he didn't play offensively, he played a controller/debilitatator), and when they did, our entire party was simultaneously confused and seriously concerned. </p><p> </p><p> It was kind of like the Lord of the Rings trilogy. We were hobbits, he was Gandalf.</p><p></p><p> It isn't so much being able to fly/deal with flying that makes it such a useful spell (especially for casters), it's the ability to get away from melee and therefor never accrue AoO's.</p><p></p><p></p><p> I'd consider 3*CL. Wall of Force (lv5) takes a 9th level Wizard to cast, and your idea would put it at DR 18 and 90HP. At 9th level, I can't think of a decent class that can't murder it in a few rounds; making the spell only marginally useful at any point, and especially useless as a means of defending your base of operations.</p><p> Another concern is that, at 20th level, DR 40 is also easy to overcome.</p><p></p><p> Also, all builds of Fighter can hang on to a Rod of Cancellation. They're relatively cheap.</p><p></p><p> </p><p></p><p> Planar Binding can be cheesed to Hell and back.</p><p> Gate, too, regardless of your CR/HD nerf.</p><p></p><p> However, I don't find it to be a particularly powerful spell outside of the cheese. Summoning a Pitfiend to help for 17 rounds is nice and all. It's real strength is the long-term contract, which you, as the DM, can set the payment for. That payment should reflect the cost of the task, the cost of the demon's pride, and the cost of the demon's greed, which is all-too-often too much for a player to pay.</p></blockquote><p></p>
[QUOTE="Sekhmet, post: 5437006, member: 97602"] When I played 1e, my most memorable player was a Cleric that lost her arm during a fight with Hill Giants throwing rocks down a steep hill at us. Our Wizard was, essentially, a God Among Men. I don't recall more than a handful of instances where a monster made a saving throw (he didn't play offensively, he played a controller/debilitatator), and when they did, our entire party was simultaneously confused and seriously concerned. It was kind of like the Lord of the Rings trilogy. We were hobbits, he was Gandalf. It isn't so much being able to fly/deal with flying that makes it such a useful spell (especially for casters), it's the ability to get away from melee and therefor never accrue AoO's. I'd consider 3*CL. Wall of Force (lv5) takes a 9th level Wizard to cast, and your idea would put it at DR 18 and 90HP. At 9th level, I can't think of a decent class that can't murder it in a few rounds; making the spell only marginally useful at any point, and especially useless as a means of defending your base of operations. Another concern is that, at 20th level, DR 40 is also easy to overcome. Also, all builds of Fighter can hang on to a Rod of Cancellation. They're relatively cheap. Planar Binding can be cheesed to Hell and back. Gate, too, regardless of your CR/HD nerf. However, I don't find it to be a particularly powerful spell outside of the cheese. Summoning a Pitfiend to help for 17 rounds is nice and all. It's real strength is the long-term contract, which you, as the DM, can set the payment for. That payment should reflect the cost of the task, the cost of the demon's pride, and the cost of the demon's greed, which is all-too-often too much for a player to pay. [/QUOTE]
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