Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Help me with Homebrew Classes - Meta Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 5437038" data-attributes="member: 4937"><p>That sounds like a DM problem. By 10th level when M-U's really came into their own, most things intended to be serious challenges save as at least 12th level fighters and many as high as 19th level fighters. (Quicklings are even worse, saving as 19th level clerics.) And many also have spell resistance. A 12th level fighter's worst save is spells, but even then he saves 55% of the time. So at least half of all opponent's should make the save. The really tough things, like ancient red dragons, don't fail a save on anything but a 5 or less (to say nothing of later great wyrms, or monsters with magic items)</p><p></p><p>In 1e, the fact that your foe was fairly likely to save and ruin your spell meant that fireball and similar spells were king. Saves might have been pretty decent, but hit points were minimal by today's standard on both sides of the DM screen. Direct damage spells weren't dice capped and your opponents had d8 HD and usually no bonus hit points (no constitution score). As a result, you could cripple or kill most things with direct damage even if they made their saving throw.</p><p></p><p>The problem for a 1e M-U was that they were pretty much always one bad round away from death. You'd be lucky to have 30 h.p. at 10th level, and you were dead at 0.</p><p> </p><p></p><p></p><p>Many fliers will simply melee or grapple you in the air, and take advantage of the fact that you are now alone to isolate you from your melee protection. Those that don't will likely have missile attacks, and you've just negated your cover bonus and/or the penalty for firing into melee. I find that flight is fairly suicidal without prior precautions unless you are dealing with a single 'brute' with poor ability to lose a sticky melee type (or perhaps deal with flight at all). </p><p></p><p></p><p></p><p>Only with a bad DM. The worst abuse of Planar Binding is that you can often transform it into one or more equivalent or higher level spells, and in particular divine spells the wizard wouldn't normally have access to.</p><p></p><p></p><p></p><p>Planatar ally at level 17 is alot less problimatic than Solar ally.</p><p></p><p></p><p></p><p>Yes, and hense, never cheesy.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5437038, member: 4937"] That sounds like a DM problem. By 10th level when M-U's really came into their own, most things intended to be serious challenges save as at least 12th level fighters and many as high as 19th level fighters. (Quicklings are even worse, saving as 19th level clerics.) And many also have spell resistance. A 12th level fighter's worst save is spells, but even then he saves 55% of the time. So at least half of all opponent's should make the save. The really tough things, like ancient red dragons, don't fail a save on anything but a 5 or less (to say nothing of later great wyrms, or monsters with magic items) In 1e, the fact that your foe was fairly likely to save and ruin your spell meant that fireball and similar spells were king. Saves might have been pretty decent, but hit points were minimal by today's standard on both sides of the DM screen. Direct damage spells weren't dice capped and your opponents had d8 HD and usually no bonus hit points (no constitution score). As a result, you could cripple or kill most things with direct damage even if they made their saving throw. The problem for a 1e M-U was that they were pretty much always one bad round away from death. You'd be lucky to have 30 h.p. at 10th level, and you were dead at 0. Many fliers will simply melee or grapple you in the air, and take advantage of the fact that you are now alone to isolate you from your melee protection. Those that don't will likely have missile attacks, and you've just negated your cover bonus and/or the penalty for firing into melee. I find that flight is fairly suicidal without prior precautions unless you are dealing with a single 'brute' with poor ability to lose a sticky melee type (or perhaps deal with flight at all). Only with a bad DM. The worst abuse of Planar Binding is that you can often transform it into one or more equivalent or higher level spells, and in particular divine spells the wizard wouldn't normally have access to. Planatar ally at level 17 is alot less problimatic than Solar ally. Yes, and hense, never cheesy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Help me with Homebrew Classes - Meta Thread
Top