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<blockquote data-quote="Eldritch_Lord" data-source="post: 5437123" data-attributes="member: 52073"><p>Making the cleric a limited-list caster brings them too close to the favored soul and sorcerer, I think. Instead of doing that, I'd implement an adaptation of the spheres system from 2e:</p><p></p><p>1) Every cleric picks three domains rather than two (deities may need to be given more domains to ensure cleric variety), choosing one of them to be his major domain, one to be his moderate domain, and one to be his minor domain.</p><p></p><p>2) Instead of gaining access to every cleric spell on his list, a cleric can only access spells thematically linked to his domains; some will be more obvious than others--Fire is easy, for instance, War not so much--and you might want to restrict the broader domains like Protection or Knowledge to moderate or minor status. He can prepare any spell related to his major domain, spells of 6th level or lower related to his moderate domain, and spells of 3rd level or lower related to his minor domain.</p><p></p><p>3) Domain slots are removed; domain spells are added to the cleric's list at the appropriate levels instead of being restricted to domain slots. Since this would effectively make the cleric's spells/day start at "1+0" you wouldn't need to use the change #1 to clerics you mentioned above with this version.</p><p></p><p>3) Instead of the cleric spontaneously curing or inflicting, the cleric can spontaneously cast his domain spells.</p><p></p><p>[Optional]</p><p>4) Since the removal of spontaneous curing/inflicting removes the "channeling positive/negative energy" rationale for every cleric getting Turn Undead, you might want to either (A) change it to a generic "Channel Energy" feature that's used to fuel domain powers, which has the advantage of possibly shoring up the weaker domain powers by making them usable more often and limiting the more powerful ones by costing many channel uses to activate, or (B) change it to a generic "Turn Heathen" feature that turns/rebukes certain creatures based on the domain chosen kind of like the elemental domains already do, the problem with this being that some domains wouldn't have obvious targets for this version.</p></blockquote><p></p>
[QUOTE="Eldritch_Lord, post: 5437123, member: 52073"] Making the cleric a limited-list caster brings them too close to the favored soul and sorcerer, I think. Instead of doing that, I'd implement an adaptation of the spheres system from 2e: 1) Every cleric picks three domains rather than two (deities may need to be given more domains to ensure cleric variety), choosing one of them to be his major domain, one to be his moderate domain, and one to be his minor domain. 2) Instead of gaining access to every cleric spell on his list, a cleric can only access spells thematically linked to his domains; some will be more obvious than others--Fire is easy, for instance, War not so much--and you might want to restrict the broader domains like Protection or Knowledge to moderate or minor status. He can prepare any spell related to his major domain, spells of 6th level or lower related to his moderate domain, and spells of 3rd level or lower related to his minor domain. 3) Domain slots are removed; domain spells are added to the cleric's list at the appropriate levels instead of being restricted to domain slots. Since this would effectively make the cleric's spells/day start at "1+0" you wouldn't need to use the change #1 to clerics you mentioned above with this version. 3) Instead of the cleric spontaneously curing or inflicting, the cleric can spontaneously cast his domain spells. [Optional] 4) Since the removal of spontaneous curing/inflicting removes the "channeling positive/negative energy" rationale for every cleric getting Turn Undead, you might want to either (A) change it to a generic "Channel Energy" feature that's used to fuel domain powers, which has the advantage of possibly shoring up the weaker domain powers by making them usable more often and limiting the more powerful ones by costing many channel uses to activate, or (B) change it to a generic "Turn Heathen" feature that turns/rebukes certain creatures based on the domain chosen kind of like the elemental domains already do, the problem with this being that some domains wouldn't have obvious targets for this version. [/QUOTE]
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