D&D 4E Help me with my 4E Adventure!

mattcolville

Adventurer
Ok, I'm going to give 4E a short runthrough using what we know so far. I told my players this would just be a short dungeon crawl, I prepared them for what is, essentially a game of Descent. We're just testing combat, we don't have the final rules, etc...

Has anyone collected anything like an Adventure Construction Set? With the monsters and items we know about? I know all the informations out there but it's getting hard to sift through it all.

I have only a couple of questions;

1) What level of monster can Seven 1st level PCs reasonably take on? I know I've seen threads around here about this but I can't find them. What's the toughest monster they could take on? How many of each monster is the right amount?

2) Do we know how skill checks work? Can I give them stuff to do besides fight?

I thought it would be cool to begin the adventure with the PCs looting a kobold-infested barrow. Starting with the PCs having already snuck into the barrow. The first thing they do is grab some gold idol or something, maybe a magic item they could use, and then having a big stone block cut off their escape route.

So that's the opening. Now there's three corridors leading away, presumably out, and they have to pick one. Before they can start, a swarm of kobolds erupts from the corridor openings and that's the first encounter.

If they survive the kobolds, they pick an corridor and make their way out. Each corridor contains a different kind of monster? Maybe one corridor ends with a chasm they have to jump, or turn back and take another corridor? So there's a skill check but if they can't make it they still have options.

How does that sound?
 
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Be sure to leave tracks as to hint what is in each of the three corridors. Makes the choice a lot more interesting. Make it a riddle of sorts; maybe the tracks of one kind of creature is not nocturnal (and will lead out)? The tracks can be found, identified, and interpreted with various skill checks.
 

Frostmarrow said:
Be sure to leave tracks as to hint what is in each of the three corridors. Makes the choice a lot more interesting. Make it a riddle of sorts; maybe the tracks of one kind of creature is not nocturnal (and will lead out)? The tracks can be found, identified, and interpreted with various skill checks.

Hey that's a good idea. What skill check?
 

Let the players describe how they are using their skills to gain info. Decide if that skill applies or not, and if it doesn't, don't let them roll.
 

So what's the formula for figuring out what a party of seven 1st level characters can fight?

Is it just 7 1st level characters = 700 XP so 700 XP of monsters is an even fight?
 

mattcolville said:
Hey that's a good idea. What skill check?

Tunnel A:
Dogpaws (Easy spot)
Bipedal (Spot)
6 sets of tracks (Hard spot)
Probably kobolds (Knowledge)
Kobolds are nocturnal (Hard knowledge)
Copper coin (Easy Search)

Tunnel B:
Large monster (Easy spot)
Quadruped (Spot)
Single large monster (Spot)
Could it be... -A dragon? (Hard knowledge)
Dragons are nocturnal (Knowledge)
Gold coins (Easy search)

Tunnel B
Boots (Easy spot)
Bipedal (Easy spot)
Two sets of tracks running off (Spot)
Human fashion soles (Knowledge cobbler)
Humans are mostly not nocturnal (no check)
Broken lantern (Easy search)

Easy 10
Normal 15
Hard 20
Broken lantern (Easy spot)

So the characters might learn that a dragon might hold gold, the kobolds have copper but the humans know the way to the surface. Are the PCs adventurers or farm boys? Are the tracks for real, or is it a trap!?
 
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As for the monsters, well... It really depends on what you want to fling at the players. A balanced game/combat is something where the level of XP given out by all the monsters matches the parties, encounter XP. I believe it is 100 for one PC, so for you, 700...

Soo, just find the monster stats see what you can fit within that and your good to go (if you wish it can be higher too for a more challenging/deadly combat).
 

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