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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Help me with my 4E Adventure!
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<blockquote data-quote="mattcolville" data-source="post: 4089017" data-attributes="member: 1300"><p>Ok, I'm going to give 4E a short runthrough using what we know so far. I told my players this would just be a short dungeon crawl, I prepared them for what is, essentially a game of Descent. We're just testing combat, we don't have the final rules, etc...</p><p></p><p>Has anyone collected anything like an Adventure Construction Set? With the monsters and items we know about? I know all the informations out there but it's getting hard to sift through it all.</p><p></p><p>I have only a couple of questions;</p><p></p><p>1) What level of monster can Seven 1st level PCs reasonably take on? I know I've seen threads around here about this but I can't find them. What's the toughest monster they could take on? How many of each monster is the right amount? </p><p></p><p>2) Do we know how skill checks work? Can I give them stuff to do besides fight? </p><p></p><p>I thought it would be cool to begin the adventure with the PCs looting a kobold-infested barrow. Starting with the PCs having <strong>already</strong> snuck into the barrow. The first thing they do is grab some gold idol or something, maybe a magic item they could use, and then having a big stone block cut off their escape route. </p><p></p><p>So that's the opening. Now there's three corridors leading away, presumably out, and they have to pick one. Before they can start, a swarm of kobolds erupts from the corridor openings and that's the first encounter.</p><p></p><p>If they survive the kobolds, they pick an corridor and make their way out. Each corridor contains a different kind of monster? Maybe one corridor ends with a chasm they have to jump, or turn back and take another corridor? So there's a skill check but if they can't make it they still have options.</p><p></p><p>How does that sound?</p></blockquote><p></p>
[QUOTE="mattcolville, post: 4089017, member: 1300"] Ok, I'm going to give 4E a short runthrough using what we know so far. I told my players this would just be a short dungeon crawl, I prepared them for what is, essentially a game of Descent. We're just testing combat, we don't have the final rules, etc... Has anyone collected anything like an Adventure Construction Set? With the monsters and items we know about? I know all the informations out there but it's getting hard to sift through it all. I have only a couple of questions; 1) What level of monster can Seven 1st level PCs reasonably take on? I know I've seen threads around here about this but I can't find them. What's the toughest monster they could take on? How many of each monster is the right amount? 2) Do we know how skill checks work? Can I give them stuff to do besides fight? I thought it would be cool to begin the adventure with the PCs looting a kobold-infested barrow. Starting with the PCs having [b]already[/b] snuck into the barrow. The first thing they do is grab some gold idol or something, maybe a magic item they could use, and then having a big stone block cut off their escape route. So that's the opening. Now there's three corridors leading away, presumably out, and they have to pick one. Before they can start, a swarm of kobolds erupts from the corridor openings and that's the first encounter. If they survive the kobolds, they pick an corridor and make their way out. Each corridor contains a different kind of monster? Maybe one corridor ends with a chasm they have to jump, or turn back and take another corridor? So there's a skill check but if they can't make it they still have options. How does that sound? [/QUOTE]
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