Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Help me with my Castles & Crusades dilemma
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mythmere1" data-source="post: 2141089" data-attributes="member: 26563"><p>I think a fighter would get better at riding a horse and spotting hidden rogues - the default in C&C is that you add your level to the roll. In terms of stealth, this is an area where C&C alters the "feel" toward the archetypes instead of just being rules-lite. It's definitely a system shock for anyone coming from 3E. It's worth thinking for a moment about the environment it creates - not in light of 3E, I mean, but in terms of the kind of fiction or your view of things. I didn't like this either when I first started Castles & Crusades, but then I realized that it seemed to make a more "heroic" feel to things when people are specialized. The only one of your three examples where I think C&C WOULDN'T have you add your level is the stealth attempt. Should your fighter really get better at stealth? If the answer is yes, then that's cool - but it's worth thinking about. If the rules-lite aspect of C&C still overrides, and you still prefer the C&C system, a good house rule is to give characters a bonus to certain types of "skill" checks as they advance. The stealthy Conan-type fighter might get a +1 to stealth rolls, while the wizard uses his for knowledge-like rolls.</p><p></p><p></p><p>The system's definitely designed to de-emphasize non core competencies (though as I noted before, I think you've got the default set at no-level-bonus, when the default is actually to grant it. In other words, I think the appropriate issue may be puzzlement at why a wizard gets better at riding a horse, not puzzlement about why the fighter doesn't. </p><p></p><p>There are lots of nuances that C&C just doesn't try to achieve. These nuances are left for the CK to choose and house rule. Which isn't for everyone. But I *do* think you're evaluating it on one mistaken impression - that the siege engine's default is restrictive. It actually tends to make character classes more similar in the non-core competencies, not more distinct.</p><p></p><p>However, since the C&C system is less "elegant" than 3E, it tends to handle house rules better, with fewer cascading malfunctions when an element is altered. So fixing what you don't like is easier.</p></blockquote><p></p>
[QUOTE="Mythmere1, post: 2141089, member: 26563"] I think a fighter would get better at riding a horse and spotting hidden rogues - the default in C&C is that you add your level to the roll. In terms of stealth, this is an area where C&C alters the "feel" toward the archetypes instead of just being rules-lite. It's definitely a system shock for anyone coming from 3E. It's worth thinking for a moment about the environment it creates - not in light of 3E, I mean, but in terms of the kind of fiction or your view of things. I didn't like this either when I first started Castles & Crusades, but then I realized that it seemed to make a more "heroic" feel to things when people are specialized. The only one of your three examples where I think C&C WOULDN'T have you add your level is the stealth attempt. Should your fighter really get better at stealth? If the answer is yes, then that's cool - but it's worth thinking about. If the rules-lite aspect of C&C still overrides, and you still prefer the C&C system, a good house rule is to give characters a bonus to certain types of "skill" checks as they advance. The stealthy Conan-type fighter might get a +1 to stealth rolls, while the wizard uses his for knowledge-like rolls. The system's definitely designed to de-emphasize non core competencies (though as I noted before, I think you've got the default set at no-level-bonus, when the default is actually to grant it. In other words, I think the appropriate issue may be puzzlement at why a wizard gets better at riding a horse, not puzzlement about why the fighter doesn't. There are lots of nuances that C&C just doesn't try to achieve. These nuances are left for the CK to choose and house rule. Which isn't for everyone. But I *do* think you're evaluating it on one mistaken impression - that the siege engine's default is restrictive. It actually tends to make character classes more similar in the non-core competencies, not more distinct. However, since the C&C system is less "elegant" than 3E, it tends to handle house rules better, with fewer cascading malfunctions when an element is altered. So fixing what you don't like is easier. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help me with my Castles & Crusades dilemma
Top