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Help me with my D&D 4e character please!
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<blockquote data-quote="daddystabz" data-source="post: 4407691" data-attributes="member: 54231"><p>I have just joined a local D&D 4e campaign and will begin tomorrow night. I plan on using the 1st. level Dragonborn Paladin I had already made for 4e. However, the characters in the party are already level 4 after playing Keep on the Shadowfell and adventuring for a while. As a result, the DM wants me to progress my Dragonborn Paladin to lvl 4 for tomorrow night. </p><p></p><p>I am displaying my build here for you all to peruse and critique and what I am looking for is for you all to please recommend what feats, skills, powers, etc. you would take with this character after lvl 1 through lvl 4. If you would like to comment on my attributes and how I placed my points, I am willing to listen to those comments too. I want to be an effective defender and thought I would get opinions from the experts!</p><p></p><p>Thanks in advance!</p><p></p><p></p><p>Name: Kriv Level/Alignment: Lvl 1 Lawful Good Paladin</p><p></p><p>Race: Dragonborn Class: Paladin</p><p></p><p>Role: Defender Deity: Bahamut</p><p></p><p>Size: Medium Speed: 6 squares/5 squares in plate</p><p></p><p>Vision: Normal Height: 6’8”</p><p></p><p>Weight: 315 lbs. Languages: Common, Draconic</p><p></p><p>HPs Gained/Lvl: 6 Build Type: Protecting Paladin</p><p></p><p>Armor Proficiencies: Cloth, leather, hide, chainmail,</p><p></p><p>scale, plate; light shield, heavy shield</p><p></p><p></p><p></p><p>Weapon Proficiencies: Simple melee, military melee,</p><p></p><p>simple ranged</p><p></p><p>Implements: Holy symbol</p><p></p><p>*Racial Abilities: +2 Str, +2 Cha. Dragonborn Fury: When you’re bloodied, you gain a +1 racial bonus to attack rolls. Draconic Heritage: Your Healing Surge value is equal to one-quarter of your max hit points + your Con modifier. Dragon Breath: You can use Dragon Breath as an encounter power.</p><p></p><p>Ability Scores:</p><p></p><p>Str 18* (+4), Con 12 (+1), Dex 12 (+1), Int 8 (-1) , Wis 13 (+1), Cha 16* (+3)</p><p></p><p>(+2 to Str and Cha from Racial bonuses)</p><p></p><p><strong><u>Defenses</u></strong></p><p></p><p>AC: 20 (10+8 from Plate Armor+ 2 from shield bonus + ½ Char lvl)</p><p></p><p>Fortitude Defense: 15 (10+Str mod+1 from paladin + ½ char lvl)</p><p></p><p>Reflex Defense: 14 (10+Dex mod+ 1 from paladin, +2 from shield bonus + ½ char lvl)</p><p></p><p>Will Defense: 14 (10+Cha mod+1 from paladin + ½ char lvl)</p><p></p><p></p><p>Hit Points: 32 (5 extra included from Toughness feat)</p><p></p><p>Bloodied: 16</p><p></p><p>Healing Surge HP Healed: 7 (1/4 max HPs + Con mod)</p><p></p><p>Healing Surges/Day: 11</p><p></p><p></p><p>Initiative: +1</p><p></p><p>Action Points: 1</p><p></p><p></p><p></p><p><strong><u>Equipment</u></strong></p><p></p><p>Plate Armor: Armor Bonus + 8, Check – 2, Speed – 1, Weight 50 lb.</p><p></p><p>Longsword: +3 to attack, 1d8 dmg, Weight: 4lb, Heavy Blade, Versatile</p><p></p><p>Heavy Shield: Shield Bonus +2, Check – 2, Weight 15 lb.</p><p></p><p>Standard Adventurer’s Kit: Backpack, Bedroll, Flint and Steel, a Belt Pouch, 2 Sunrods, 10 days worth of Trail Rations, 50 ft. of Hempen Rope, a Waterskin</p><p></p><p>Lantern: Weight 2 lb.</p><p></p><p>Money: 18 gold</p><p></p><p>Skills</p><p></p><p>Religion (Int)+4</p><p></p><p>Heal (Wis)+7 </p><p></p><p>Intimidate (Cha)+10 (+2 racial) </p><p></p><p>Endurance (Con)+7/+3 ( in plate armor and with Heavy Shield equipped) Armor check penalty No action required</p><p></p><p><u><strong>Prayers</strong></u></p><p></p><p><u><strong>Encounter Powers</strong></u></p><p></p><p><u>Dragon Breath (cold) Dragonborn Racial Power</u></p><p></p><p>As you open your mouth with a roar, the deadly power of your draconic kin blasts forth to engulf your foes.</p><p></p><p></p><p><u>Channel Divinity: Divine Strength Paladin Feature</u></p><p></p><p>You petition your deity for the divine strength to lay low your</p><p></p><p>enemies.</p><p></p><p></p><p><u>Channel Divinity: Divine Mettle Paladin Feature </u></p><p></p><p></p><p><u>Piercing Smite Paladin Attack 1</u></p><p></p><p>Silvery spikes cover your weapon, punching through your foe’s</p><p></p><p>armor. </p><p></p><p><u><strong>At Will Powers</strong></u></p><p></p><p><u>Divine Challenge Paladin Feature</u></p><p></p><p>You boldly confront a nearby enemy, searing it with divine light if</p><p></p><p>it ignores your challenge.</p><p></p><p></p><p><u>Lay on Hands Paladin Feature</u></p><p></p><p>Your divine touch instantly heals wounds.</p><p></p><p></p><p><u>Enfeebling Strike Paladin Attack 1 </u></p><p></p><p>Your brutal weapon attack leaves your foe weakened.</p><p></p><p></p><p><u>Valiant Strike Paladin Attack 1</u></p><p></p><p>As you bring your weapon to bear, the odds against you add</p><p></p><p>strength to your attack.</p><p></p><p></p><p><u><strong>Daily Powers</strong></u></p><p></p><p><u>On Pain of Death Paladin Attack 1</u></p><p></p><p>You invoke a prayer that wracks your foe with terrible pain and</p><p></p><p>causes further pain whenever he makes an attack.Mis</p><p></p><p>s: Half damage. </p><p></p><p></p><p><u><strong>Utility Powers</strong></u></p><p></p><p><u><strong>Feats</strong></u></p><p></p><p>Toughness: Gain 5 additional HPs per tier.</p></blockquote><p></p>
[QUOTE="daddystabz, post: 4407691, member: 54231"] I have just joined a local D&D 4e campaign and will begin tomorrow night. I plan on using the 1st. level Dragonborn Paladin I had already made for 4e. However, the characters in the party are already level 4 after playing Keep on the Shadowfell and adventuring for a while. As a result, the DM wants me to progress my Dragonborn Paladin to lvl 4 for tomorrow night. I am displaying my build here for you all to peruse and critique and what I am looking for is for you all to please recommend what feats, skills, powers, etc. you would take with this character after lvl 1 through lvl 4. If you would like to comment on my attributes and how I placed my points, I am willing to listen to those comments too. I want to be an effective defender and thought I would get opinions from the experts! Thanks in advance! Name: Kriv Level/Alignment: Lvl 1 Lawful Good Paladin Race: Dragonborn Class: Paladin Role: Defender Deity: Bahamut Size: Medium Speed: 6 squares/5 squares in plate Vision: Normal Height: 6’8” Weight: 315 lbs. Languages: Common, Draconic HPs Gained/Lvl: 6 Build Type: Protecting Paladin Armor Proficiencies: Cloth, leather, hide, chainmail, scale, plate; light shield, heavy shield Weapon Proficiencies: Simple melee, military melee, simple ranged Implements: Holy symbol *Racial Abilities: +2 Str, +2 Cha. Dragonborn Fury: When you’re bloodied, you gain a +1 racial bonus to attack rolls. Draconic Heritage: Your Healing Surge value is equal to one-quarter of your max hit points + your Con modifier. Dragon Breath: You can use Dragon Breath as an encounter power. Ability Scores: Str 18* (+4), Con 12 (+1), Dex 12 (+1), Int 8 (-1) , Wis 13 (+1), Cha 16* (+3) (+2 to Str and Cha from Racial bonuses) [B][U]Defenses[/U][/B] AC: 20 (10+8 from Plate Armor+ 2 from shield bonus + ½ Char lvl) Fortitude Defense: 15 (10+Str mod+1 from paladin + ½ char lvl) Reflex Defense: 14 (10+Dex mod+ 1 from paladin, +2 from shield bonus + ½ char lvl) Will Defense: 14 (10+Cha mod+1 from paladin + ½ char lvl) Hit Points: 32 (5 extra included from Toughness feat) Bloodied: 16 Healing Surge HP Healed: 7 (1/4 max HPs + Con mod) Healing Surges/Day: 11 Initiative: +1 Action Points: 1 [B][U]Equipment[/U][/B] Plate Armor: Armor Bonus + 8, Check – 2, Speed – 1, Weight 50 lb. Longsword: +3 to attack, 1d8 dmg, Weight: 4lb, Heavy Blade, Versatile Heavy Shield: Shield Bonus +2, Check – 2, Weight 15 lb. Standard Adventurer’s Kit: Backpack, Bedroll, Flint and Steel, a Belt Pouch, 2 Sunrods, 10 days worth of Trail Rations, 50 ft. of Hempen Rope, a Waterskin Lantern: Weight 2 lb. Money: 18 gold Skills Religion (Int)+4 Heal (Wis)+7 Intimidate (Cha)+10 (+2 racial) Endurance (Con)+7/+3 ( in plate armor and with Heavy Shield equipped) Armor check penalty No action required [U][B]Prayers[/B][/U] [U][B]Encounter Powers[/B][/U] [U]Dragon Breath (cold) Dragonborn Racial Power[/U] As you open your mouth with a roar, the deadly power of your draconic kin blasts forth to engulf your foes. [U]Channel Divinity: Divine Strength Paladin Feature[/U] You petition your deity for the divine strength to lay low your enemies. [U]Channel Divinity: Divine Mettle Paladin Feature [/U] [U]Piercing Smite Paladin Attack 1[/U] Silvery spikes cover your weapon, punching through your foe’s armor. [U][B]At Will Powers[/B][/U] [U]Divine Challenge Paladin Feature[/U] You boldly confront a nearby enemy, searing it with divine light if it ignores your challenge. [U]Lay on Hands Paladin Feature[/U] Your divine touch instantly heals wounds. [U]Enfeebling Strike Paladin Attack 1 [/U] Your brutal weapon attack leaves your foe weakened. [U]Valiant Strike Paladin Attack 1[/U] As you bring your weapon to bear, the odds against you add strength to your attack. [U][B]Daily Powers[/B][/U] [U]On Pain of Death Paladin Attack 1[/U] You invoke a prayer that wracks your foe with terrible pain and causes further pain whenever he makes an attack.Mis s: Half damage. [U][B]Utility Powers[/B][/U] [U][B]Feats[/B][/U] Toughness: Gain 5 additional HPs per tier. [/QUOTE]
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Help me with my D&D 4e character please!
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