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Help me with my Eberron Mcguffin / background - tie to Giant/Quori war & warforged
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<blockquote data-quote="Hyperlexic" data-source="post: 4100262" data-attributes="member: 32594"><p>Hi, everyone -</p><p></p><p>I need some help with the campaign I'm running... help!!</p><p></p><p>After many years of not DMing (and not playing D&D - Rolemaster instead) I picked up the mantle about 2 years back. I've had the players running through a long quest after a McGuffin, that's taken them from level 3 to level 6/7. Unfortunately it's about time to reveal the McGuffin, so I need some help.</p><p></p><p>Here's the basics so far: the campaign takes place immediately after the last war. The party starts out as the remainder of a Karnnathi mercenary group, stranded in NE Breland. They get hired by a village to fight off some slavers. It turns out the slavers are run by a rogue Karnathi officer (named Gundherr), who is searching for a set of components (map, compass, ring) that will lead him to the 'Crown of Silmacar', which is a Titan artifact. After a fair amount of back and forth, the party and Gundherr end up in Sharn. Gundherr is killed by the Quori-possessed members of House Deneith, who take the ring, but the party essentially blackmails House Deneith into giving them the ring. They also get ahold of the map, which takes them Xendrik; they're about to get the compass, and with that they'll be able to find</p><p></p><p>Da-Da-Dum!!!</p><p></p><p>The CROWN OF SILMACAR</p><p></p><p>The only problem being of course that I don't have a great idea of what this does. I want it to link to some of the deeper themes / plot points of Eberron, notably the Giant/Quori war, the Titan 'Armageddon Magic' that ended the war, the manufacturing of the warforged, and the Mourning. Simple enough, right?</p><p></p><p>A few other background items:</p><ul> <li data-xf-list-type="ul">There's a major-league (artifact level) docent installed in (and occasionally overriding) one of the party members, a warforged. The Docent is trying to get them to go to 'Central Command'</li> <li data-xf-list-type="ul">There's a rising Fascist wave in Khorvaire, especially in Breland. My idea is that this is being driven / manipulated by the Quori</li> <li data-xf-list-type="ul">The party found a creation forge and turned it over to House Cannith (for various important favors)</li> </ul><p></p><p>Here's my basic idea at this point:</p><ul> <li data-xf-list-type="ul">The Quori are basically trying to pacify all of Eberron, to try to prevent another major change that would wipe out Dal Quor again</li> <li data-xf-list-type="ul">The Crown of Silmacar allows the wearer to activate some of the Titan Armageddon magic from the end of the war.</li> <li data-xf-list-type="ul">This magic is tied to the Daelkyr reality-warping magic. Basically the Titan Armageddon magic is a large-scale version of the Daelkyr 'warping magic' (I'm blanking on the name of the mutation-egg-machine they use)</li> <li data-xf-list-type="ul">The same magic is used to create the warforged</li> <li data-xf-list-type="ul">The same magic created the mournland (when House Cannith went One Step Too Far)</li> </ul><p></p><p>Does this all hang together? Any suggestions?</p><p></p><p>My only problem is that I'm not quite sure where to take the campaign after they find the Crown. Ideally what I'd like is that the characters return to Khorvaire, and get in a fight with the Quori, before figuring out that there's really a deeper enemy - the Daelkyr, and their various aberrant pawns (especially the Illithids).</p><p></p><p>Thoughts? Suggestions?</p><p></p><p>Hyperlexic</p></blockquote><p></p>
[QUOTE="Hyperlexic, post: 4100262, member: 32594"] Hi, everyone - I need some help with the campaign I'm running... help!! After many years of not DMing (and not playing D&D - Rolemaster instead) I picked up the mantle about 2 years back. I've had the players running through a long quest after a McGuffin, that's taken them from level 3 to level 6/7. Unfortunately it's about time to reveal the McGuffin, so I need some help. Here's the basics so far: the campaign takes place immediately after the last war. The party starts out as the remainder of a Karnnathi mercenary group, stranded in NE Breland. They get hired by a village to fight off some slavers. It turns out the slavers are run by a rogue Karnathi officer (named Gundherr), who is searching for a set of components (map, compass, ring) that will lead him to the 'Crown of Silmacar', which is a Titan artifact. After a fair amount of back and forth, the party and Gundherr end up in Sharn. Gundherr is killed by the Quori-possessed members of House Deneith, who take the ring, but the party essentially blackmails House Deneith into giving them the ring. They also get ahold of the map, which takes them Xendrik; they're about to get the compass, and with that they'll be able to find Da-Da-Dum!!! The CROWN OF SILMACAR The only problem being of course that I don't have a great idea of what this does. I want it to link to some of the deeper themes / plot points of Eberron, notably the Giant/Quori war, the Titan 'Armageddon Magic' that ended the war, the manufacturing of the warforged, and the Mourning. Simple enough, right? A few other background items: [list] [*]There's a major-league (artifact level) docent installed in (and occasionally overriding) one of the party members, a warforged. The Docent is trying to get them to go to 'Central Command' [*]There's a rising Fascist wave in Khorvaire, especially in Breland. My idea is that this is being driven / manipulated by the Quori [*]The party found a creation forge and turned it over to House Cannith (for various important favors) [/list] Here's my basic idea at this point: [list] [*]The Quori are basically trying to pacify all of Eberron, to try to prevent another major change that would wipe out Dal Quor again [*]The Crown of Silmacar allows the wearer to activate some of the Titan Armageddon magic from the end of the war. [*]This magic is tied to the Daelkyr reality-warping magic. Basically the Titan Armageddon magic is a large-scale version of the Daelkyr 'warping magic' (I'm blanking on the name of the mutation-egg-machine they use) [*]The same magic is used to create the warforged [*]The same magic created the mournland (when House Cannith went One Step Too Far) [/list] Does this all hang together? Any suggestions? My only problem is that I'm not quite sure where to take the campaign after they find the Crown. Ideally what I'd like is that the characters return to Khorvaire, and get in a fight with the Quori, before figuring out that there's really a deeper enemy - the Daelkyr, and their various aberrant pawns (especially the Illithids). Thoughts? Suggestions? Hyperlexic [/QUOTE]
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