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Help me with my half-baked "mirror universe" plot
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<blockquote data-quote="Psion" data-source="post: 220099" data-attributes="member: 172"><p>Hmmm...</p><p></p><p>I looked over the plane last night. It says that if you kill your mirror self in a given mirror plane, you never have to worry about your mirror self on that plane again. I think the way I'll run it is that the same applies to mirror versions -- they don't spawn new mirror versions from the same mirror plane. (They could spawn one from other mirror planes, but I don't want to go there.)</p><p></p><p>Now another thing caught my attention. It states that the mirror planes can be used to access planes that you could not otherwise access.</p><p></p><p>The players have been to the sanctum of the arcane alliance. It is effectively compromised. So say they abandon it, and they find one that is otherwise innaccesable. So, let's say that there is a demiplane that can only be reached through one of the mirrors that the arcane alliance had prepared some time ago as an "ultimate sanctum." Roetha's former master used it as a hideaway, but he was eventually killed. However, Galea and Gavannon died while exploring the mirror universes that he left behind. Mirror Galea returned, and offered both her services to the Arcane Alliance, and told them of the secret sanctum. </p><p></p><p>Using the mirror universe has several benefits. First, as mentioned above, it can only be approached through the mirror universe.</p><p></p><p>Second, it has a very powerful security feature. Since Galea can return to the mirror universe with impunity, she offers to accompany all the members of the arcane alliance to the mirror universe to ensure that they can defeat their mirror selves. However, anyone wishing to pursue them will get stuck facing themselves...</p><p></p><p>Third, the mirror universe connects perfectly normal mirrors. The mirrors can be transported various places in the world and be used as access points. However, they are not magic and no one could detect them as access points to the specific mirror universe.</p><p></p><p>Finally, the mirror universe might be used as a tool by the arcane alliance. They identify good spellcasters, like the ones in the party ( <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ), and use the mirror universe in the attempt to create mirror versions of them that might be pliable to their organization.</p><p></p><p>Heh... actually, this is quite insidious. Even if the party learns about the mirror universe thing and gain the spell, only the arcane alliance members know which mirrors are connected. They can disguise the "important" mirrors by putting up a scad of mirrors, so the party doesn't know which mirror universes they have already conquered.</p><p></p><p>So here's what I am thinking: if the party wants to take on the arcane alliance, eventually the question will come up of where the arcane alliance is hiding now. They track down some AA members and discover that every arcane alliance safehouse has a number of mirrors in it -- perhaps a fleeing AA member uses one to escape. They will in all likelihood go to Roetha, and she can tell them about the mirror universes and possibly ever provide them with the spell.</p><p></p><p>Still not quite a complete plot, but it is getting there. One question of tantamount importance is what kind of "out" can I give the party to ensure that they can survive a confrontation with themselves?</p></blockquote><p></p>
[QUOTE="Psion, post: 220099, member: 172"] Hmmm... I looked over the plane last night. It says that if you kill your mirror self in a given mirror plane, you never have to worry about your mirror self on that plane again. I think the way I'll run it is that the same applies to mirror versions -- they don't spawn new mirror versions from the same mirror plane. (They could spawn one from other mirror planes, but I don't want to go there.) Now another thing caught my attention. It states that the mirror planes can be used to access planes that you could not otherwise access. The players have been to the sanctum of the arcane alliance. It is effectively compromised. So say they abandon it, and they find one that is otherwise innaccesable. So, let's say that there is a demiplane that can only be reached through one of the mirrors that the arcane alliance had prepared some time ago as an "ultimate sanctum." Roetha's former master used it as a hideaway, but he was eventually killed. However, Galea and Gavannon died while exploring the mirror universes that he left behind. Mirror Galea returned, and offered both her services to the Arcane Alliance, and told them of the secret sanctum. Using the mirror universe has several benefits. First, as mentioned above, it can only be approached through the mirror universe. Second, it has a very powerful security feature. Since Galea can return to the mirror universe with impunity, she offers to accompany all the members of the arcane alliance to the mirror universe to ensure that they can defeat their mirror selves. However, anyone wishing to pursue them will get stuck facing themselves... Third, the mirror universe connects perfectly normal mirrors. The mirrors can be transported various places in the world and be used as access points. However, they are not magic and no one could detect them as access points to the specific mirror universe. Finally, the mirror universe might be used as a tool by the arcane alliance. They identify good spellcasters, like the ones in the party ( :) ), and use the mirror universe in the attempt to create mirror versions of them that might be pliable to their organization. Heh... actually, this is quite insidious. Even if the party learns about the mirror universe thing and gain the spell, only the arcane alliance members know which mirrors are connected. They can disguise the "important" mirrors by putting up a scad of mirrors, so the party doesn't know which mirror universes they have already conquered. So here's what I am thinking: if the party wants to take on the arcane alliance, eventually the question will come up of where the arcane alliance is hiding now. They track down some AA members and discover that every arcane alliance safehouse has a number of mirrors in it -- perhaps a fleeing AA member uses one to escape. They will in all likelihood go to Roetha, and she can tell them about the mirror universes and possibly ever provide them with the spell. Still not quite a complete plot, but it is getting there. One question of tantamount importance is what kind of "out" can I give the party to ensure that they can survive a confrontation with themselves? [/QUOTE]
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