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Help me with my homebrew classes.
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<blockquote data-quote="Chris Lawrence" data-source="post: 2854539" data-attributes="member: 38308"><p>Thanks for the feedback Dave.</p><p></p><p></p><p></p><p>I'm envisioning the restriction as primarily a cultural one, so that half-elves raised by elves would be able to take the class, as would the occasional non-elven/fey character who has chosen, once and for all, to turn his or her back on world of farms, towns and cities (perhaps suffering a very slight penalty for not having any fey blood in them). </p><p></p><p></p><p></p><p>Good point. I hadn't considered the possible healing vs. utility conflict. Maybe I could give the spell-focused cleric <em>lay on hands</em> and take away access to the healing domain. Perhaps then the healing domain could be replaced by an arcane domain appropriate to the cleric's diety, thus granting a bit more fire-power in a fight.</p><p></p><p></p><p></p><p>So far, nobody has liked this idea. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>I made this change partially to be consistent with the in-game explanation for Vancean magic that I've chosen, but mostly to encourage players to take advantage of new spell flexibility that I'm introducing. Basically, I'm trying to make sure that each spell has about five different uses above and beyond those listed in the PHB, thus greatly increasing the flexibility of any given spell. For example, <em>create water</em> can do its normal job, but it can also be used to heal a water elemental, to wound a fire elemental, to soak an ally as slight protection against fire, to soak an enemy to make him or her more vulnerable to the effects of cold, to put out a flame or small fire (e.g. a torch or a companion on fire), and to function as a weak version of <em>grease</em>. I'm hoping that by limiting wizards to one copy of each spell, they'll have to take advantage of the new flexibility to oversome their enemies in more creative ways.</p><p></p><p>Still, if the players don't like the strict fire-and-forget, then I'll scrap it.</p></blockquote><p></p>
[QUOTE="Chris Lawrence, post: 2854539, member: 38308"] Thanks for the feedback Dave. I'm envisioning the restriction as primarily a cultural one, so that half-elves raised by elves would be able to take the class, as would the occasional non-elven/fey character who has chosen, once and for all, to turn his or her back on world of farms, towns and cities (perhaps suffering a very slight penalty for not having any fey blood in them). Good point. I hadn't considered the possible healing vs. utility conflict. Maybe I could give the spell-focused cleric [i]lay on hands[/i] and take away access to the healing domain. Perhaps then the healing domain could be replaced by an arcane domain appropriate to the cleric's diety, thus granting a bit more fire-power in a fight. So far, nobody has liked this idea. :( I made this change partially to be consistent with the in-game explanation for Vancean magic that I've chosen, but mostly to encourage players to take advantage of new spell flexibility that I'm introducing. Basically, I'm trying to make sure that each spell has about five different uses above and beyond those listed in the PHB, thus greatly increasing the flexibility of any given spell. For example, [I]create water[/I] can do its normal job, but it can also be used to heal a water elemental, to wound a fire elemental, to soak an ally as slight protection against fire, to soak an enemy to make him or her more vulnerable to the effects of cold, to put out a flame or small fire (e.g. a torch or a companion on fire), and to function as a weak version of [I]grease[/I]. I'm hoping that by limiting wizards to one copy of each spell, they'll have to take advantage of the new flexibility to oversome their enemies in more creative ways. Still, if the players don't like the strict fire-and-forget, then I'll scrap it. [/QUOTE]
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