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Help me with my homebrew/Myth Adventures adaption!
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<blockquote data-quote="AFGNCAAP" data-source="post: 1851651" data-attributes="member: 871"><p>Hmm... I've read the series up to <em>Sweet Myth-tery of Life</em>, so I'll see what I can remember.</p><p></p><p>Klahds = Humans. Pretty much dead on. I think there are a few other dimensions where the inhabitants would be considered human as well: IIRC, the Jahks (from Jahk, dimension of the Big Game) are human as well.</p><p></p><p>Pervects are a big must-have for the Myth Adventures setting. I'd think that they'd have have a Str &/or Con bonus, and a penalty to Charisma (at the least). Aahz would probably have a somewhat higher-than-average Cha score (since he's not as offensive at times), not to mention having a fair # of skill points in skills like Diplomacy, Bluff, and Intimidate.</p><p></p><p>Trolls & Trollops would be statted differently, though they are both from the same race (& the same dimension, Trollia). Trollops would definitely have a Cha bonus.</p><p></p><p>The Gnomes of Zoorik were simply mentioned in a story, & they were referred to as bankers (IIRC). Most likely, they'd be different statistically from D&D gnomes (maybe a bit closer to dwarves along the earth-dwelling concept), but they seem to be quite fiscally-oriented.</p><p></p><p>There was the horror-themed dimension with a lot of the standard horror critters (I recall a married couple of werewolves, for one).</p><p></p><p>I know Skeeve & Aahz were statted up in a Role Aids book--Wizards, IIRC. You may want to see if anyone can share that info in order to get a good idea on statting Aahz.</p><p></p><p>(And just for fun...) As to how the Myth adventures cast may be statted out:</p><p></p><p>Skeeve, N (maybe NG or CG) male human rogue/sorcerer</p><p></p><p>Aahz, N male Pervect fighter/sorcerer</p><p></p><p>Quigley, LN male human fighter; Buttercup, his unicorn mount, would more or less more horse-like rather than the uber-mystical-fey-like nature beast that it is in D&D (though the whole virgin thing still applies)</p><p></p><p>Tananda, N female trollop rogue/fighter/sorcerer</p><p></p><p>Chumley, NG male troll fighter</p><p></p><p>Gleep would be a rather young fire-breathing dragon, though not fitting the typical look/temperment/stat setup of a Red dragon. At least N, if not Good-aligned</p><p></p><p>Gen. Hugh Badd Axe, LN male human fighter</p><p></p><p>Maasha, NG female human expert; has LOTS of magical items</p><p></p><p>Frumple, CN male Deveel expert (most Deveels would be Lawful, though Frumple is an exception; he was kicked out of the Bazaar for his behavior)</p><p></p><p>Arcane spellcasters pretty much fit into the sorcerer mold, D&D-wise (unless Complete Arcane provides something similar to a sorcerer, but not Cha-based). UA's generic classes would work better w/ these characters, though, IMHO. Heck, even the Psionics rules may work well for Myth Adventures-style magik.</p><p></p><p>In any event, if you're going to go the Myth Adventures route, remember to have pun with it (yes, I said pun--I mean fun as well, but pun is just as important). Look at the setting: Pervects/Perverts, the Fairy Godfather, Gnomes of Zoorik, the sports-crazy dimension of Jahk, Trolls & Trollops, Deveels as ruthless merchants, the normal human Klahds, etc.</p><p></p><p>With that in mind, keep up the puns. Have the elves be magical cookie & toy manufacturers. Have dwarves with adjectives/adverbs for names. Have goblins came from the dimension of Gobble.</p><p></p><p>Heck, if you wanted (& are familiar with it), cross this over with the Zork world--it's just as humor-based as Myth Adventures, though it's magic-users are more in tune with 3.X wizards and mages/magic-users from previous editions (spellbooks, fire & forget magic, specific spells for specific tasks, & all).</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 1851651, member: 871"] Hmm... I've read the series up to [I]Sweet Myth-tery of Life[/I], so I'll see what I can remember. Klahds = Humans. Pretty much dead on. I think there are a few other dimensions where the inhabitants would be considered human as well: IIRC, the Jahks (from Jahk, dimension of the Big Game) are human as well. Pervects are a big must-have for the Myth Adventures setting. I'd think that they'd have have a Str &/or Con bonus, and a penalty to Charisma (at the least). Aahz would probably have a somewhat higher-than-average Cha score (since he's not as offensive at times), not to mention having a fair # of skill points in skills like Diplomacy, Bluff, and Intimidate. Trolls & Trollops would be statted differently, though they are both from the same race (& the same dimension, Trollia). Trollops would definitely have a Cha bonus. The Gnomes of Zoorik were simply mentioned in a story, & they were referred to as bankers (IIRC). Most likely, they'd be different statistically from D&D gnomes (maybe a bit closer to dwarves along the earth-dwelling concept), but they seem to be quite fiscally-oriented. There was the horror-themed dimension with a lot of the standard horror critters (I recall a married couple of werewolves, for one). I know Skeeve & Aahz were statted up in a Role Aids book--Wizards, IIRC. You may want to see if anyone can share that info in order to get a good idea on statting Aahz. (And just for fun...) As to how the Myth adventures cast may be statted out: Skeeve, N (maybe NG or CG) male human rogue/sorcerer Aahz, N male Pervect fighter/sorcerer Quigley, LN male human fighter; Buttercup, his unicorn mount, would more or less more horse-like rather than the uber-mystical-fey-like nature beast that it is in D&D (though the whole virgin thing still applies) Tananda, N female trollop rogue/fighter/sorcerer Chumley, NG male troll fighter Gleep would be a rather young fire-breathing dragon, though not fitting the typical look/temperment/stat setup of a Red dragon. At least N, if not Good-aligned Gen. Hugh Badd Axe, LN male human fighter Maasha, NG female human expert; has LOTS of magical items Frumple, CN male Deveel expert (most Deveels would be Lawful, though Frumple is an exception; he was kicked out of the Bazaar for his behavior) Arcane spellcasters pretty much fit into the sorcerer mold, D&D-wise (unless Complete Arcane provides something similar to a sorcerer, but not Cha-based). UA's generic classes would work better w/ these characters, though, IMHO. Heck, even the Psionics rules may work well for Myth Adventures-style magik. In any event, if you're going to go the Myth Adventures route, remember to have pun with it (yes, I said pun--I mean fun as well, but pun is just as important). Look at the setting: Pervects/Perverts, the Fairy Godfather, Gnomes of Zoorik, the sports-crazy dimension of Jahk, Trolls & Trollops, Deveels as ruthless merchants, the normal human Klahds, etc. With that in mind, keep up the puns. Have the elves be magical cookie & toy manufacturers. Have dwarves with adjectives/adverbs for names. Have goblins came from the dimension of Gobble. Heck, if you wanted (& are familiar with it), cross this over with the Zork world--it's just as humor-based as Myth Adventures, though it's magic-users are more in tune with 3.X wizards and mages/magic-users from previous editions (spellbooks, fire & forget magic, specific spells for specific tasks, & all). [/QUOTE]
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