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<blockquote data-quote="Creamsteak" data-source="post: 1314219" data-attributes="member: 552"><p>Everytime I read Night Elf, I start thinking of Warcraft III, which actually has a lot of good ideas in relationship to any war campaign.</p><p></p><p>A couple of the more enjoyable maps I can recall include:</p><p></p><p>Recovering Frostmourne (artifactish weapon) for use against the enemy, only to find that in fact it is a tool of manipulation from the enemy...</p><p></p><p>Trying to force Trolls, Ogres, Minotaur, and Orcs (especially the orcs) against your enemies (which really makes since if your using the core pantheon of Corellon and Gruumsh).</p><p></p><p>Fleeing across the oceans to reach another continent while fleeing from your overwhelming enemies (might be a good way to seperate the PCs from the monotony completely for a few sessions till some really vicious evil guy that has something against the PCs for their actions comes after them with his hunter-killer group).</p><p></p><p>Just being hunted by a crazed jailor/judge sounds fun...</p><p></p><p>As far as supplies go, protect the wagon adventures are easy to run. Raid the wagon adventures are much more fun though. Destroying targets of opportunity that contain extra weapons, which can arm the people, is always important, and perhaps stealing massive amounts of gold to pay a 3rd party (someone not hostile with the elves, but not necessarily friendly) for aid...</p><p></p><p>3rd Parties don't have to be land races either, they could always be something sinister from deep under the oceans... (race of serpent people)</p><p></p><p>Repairing magical facilities that allow you to scry the elves could be interesting at mid levels.</p><p></p><p>And one of my favorite missions from WCIII, ancient ruins previously plundered contain an artifact capable of defeating the enemy, but getting to it may cost far too much...</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 1314219, member: 552"] Everytime I read Night Elf, I start thinking of Warcraft III, which actually has a lot of good ideas in relationship to any war campaign. A couple of the more enjoyable maps I can recall include: Recovering Frostmourne (artifactish weapon) for use against the enemy, only to find that in fact it is a tool of manipulation from the enemy... Trying to force Trolls, Ogres, Minotaur, and Orcs (especially the orcs) against your enemies (which really makes since if your using the core pantheon of Corellon and Gruumsh). Fleeing across the oceans to reach another continent while fleeing from your overwhelming enemies (might be a good way to seperate the PCs from the monotony completely for a few sessions till some really vicious evil guy that has something against the PCs for their actions comes after them with his hunter-killer group). Just being hunted by a crazed jailor/judge sounds fun... As far as supplies go, protect the wagon adventures are easy to run. Raid the wagon adventures are much more fun though. Destroying targets of opportunity that contain extra weapons, which can arm the people, is always important, and perhaps stealing massive amounts of gold to pay a 3rd party (someone not hostile with the elves, but not necessarily friendly) for aid... 3rd Parties don't have to be land races either, they could always be something sinister from deep under the oceans... (race of serpent people) Repairing magical facilities that allow you to scry the elves could be interesting at mid levels. And one of my favorite missions from WCIII, ancient ruins previously plundered contain an artifact capable of defeating the enemy, but getting to it may cost far too much... [/QUOTE]
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