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<blockquote data-quote="Aries_Omega" data-source="post: 2201550" data-attributes="member: 15693"><p><strong>Update</strong></p><p></p><p>Quarterstaff...we are going to shelve the idea of a "warstaff" until later. I am using the optional rules for Weapon Group Proficiencies from Unearthed Arcana, so the whole thing of is it a simple weapon or a martial weapon is kind of moot. I figure put it in either Weapon Group (maces and clubs) or Exotic Weapon (maces and clubs). But yes...if you were to use normal weapon proficiencies from the PHB I intended to make it a martial weapon or exotic, weights twice as much as a normal quarterstaff (I guess...still guessin on that) and it has a cost...around 10 GP or so. Treat it as a spear for purposes of what materials it can benefit from.</p><p></p><p>Now...question. What to have them do? The fighter is a knight. The rogue is his page, minstrel and social information gatherer. The cleric is his confessor and travels with him to be able to find converts and good things. They are heading to barony that is all forested valley and dominated by a huge lake. The wild elf druid is a native to that area and the dwarf sorcerer/fighter's clan is from the surrounding mountains and he travels the human lands to get a better understanding as to why he was born able to do arcane magic without training. They are all 3rd level. This valley is the furthest barony of the human kingdom that the three humans are from. It borders the High Elf Empire and a huge unsettled area given to the barbarians as thanks for their help fighting off the now defunct orc empire. Unhumans (orcs, goblins, gnols and the like) are back to living how they use to...squabbling tribes. They are no longer a threat of becoming a huge force to be reckoned with. So....ideas anyone? I was thinking just to get them going use that pre-made adventure found on the WOTC site called "dry spell". Someone is draining smaller, but still important lakes in the valley. That is my take. Anyone ele have a better idea?</p><p></p><p>Aries</p></blockquote><p></p>
[QUOTE="Aries_Omega, post: 2201550, member: 15693"] [b]Update[/b] Quarterstaff...we are going to shelve the idea of a "warstaff" until later. I am using the optional rules for Weapon Group Proficiencies from Unearthed Arcana, so the whole thing of is it a simple weapon or a martial weapon is kind of moot. I figure put it in either Weapon Group (maces and clubs) or Exotic Weapon (maces and clubs). But yes...if you were to use normal weapon proficiencies from the PHB I intended to make it a martial weapon or exotic, weights twice as much as a normal quarterstaff (I guess...still guessin on that) and it has a cost...around 10 GP or so. Treat it as a spear for purposes of what materials it can benefit from. Now...question. What to have them do? The fighter is a knight. The rogue is his page, minstrel and social information gatherer. The cleric is his confessor and travels with him to be able to find converts and good things. They are heading to barony that is all forested valley and dominated by a huge lake. The wild elf druid is a native to that area and the dwarf sorcerer/fighter's clan is from the surrounding mountains and he travels the human lands to get a better understanding as to why he was born able to do arcane magic without training. They are all 3rd level. This valley is the furthest barony of the human kingdom that the three humans are from. It borders the High Elf Empire and a huge unsettled area given to the barbarians as thanks for their help fighting off the now defunct orc empire. Unhumans (orcs, goblins, gnols and the like) are back to living how they use to...squabbling tribes. They are no longer a threat of becoming a huge force to be reckoned with. So....ideas anyone? I was thinking just to get them going use that pre-made adventure found on the WOTC site called "dry spell". Someone is draining smaller, but still important lakes in the valley. That is my take. Anyone ele have a better idea? Aries [/QUOTE]
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