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<blockquote data-quote="Knight Otu" data-source="post: 1832181" data-attributes="member: 192"><p>#95</p><p> </p><p> Don't think there are many fitting powers to these spells.</p><p> Psionics (Sp): At will: animal trance (DC 12+Cha), color spray (DC 11+Cha), detect evil, hypnotic pattern (DC 12+Cha), and invisibility. These powers work as the spells fo the same name. Manifester level 10th. The save Dcs are Charisma-based.</p><p> </p><p> Query#97</p><p> Rewrites sound good.</p><p> </p><p> Query#100</p><p> Check out this ability:</p><p> Whirlpool (Su): The THING can magically generate fierce undercurrents within a 30-foot burst range to drag its prey down into the water. The THING is not affected by the undercurrent, and can use this ability as a free action.</p><p> Those caught in the whirlpool suffer 1d4 points of subdual damage each round, and must make a Swim check (DC15) or be dragged under the surface and begin to drown as per the standard D20 System drowning rules.</p><p> Boats caught in the whirlpool take 2d6 points of damage each round, though Hardness subtracts from this damage as usual; wooden boats usually have a Hardness of 5.</p><p> </p><p> Query#101</p><p> We had some beast with such an alternate form recently. DR 10/magic and silver. Tremorsense should be ok.</p><p> </p><p> And psionics:</p><p> Psionics (Sp): At will—escape detection, mass cloud mind (DC 21), psionic charm (duration 1 day/level; affects aberration, animals, dragons, elementals, fey, giants, humanoids, magical beasts, monstrous humanoids and outsiders; DC 21*), psionic mind blank (DC 23), psionic suggestion (8 targets, DC 17*), read thoughts (DC 17). Manifester level 18th. The save Dcs are Charisma-based.</p><p> *Includes augmentations for the THINGs manifester level.</p><p> </p><p> #1</p><p> Stealthy</p><p> </p><p> #2</p><p> Alertness? Ability Focus (disease)?</p><p> </p><p> #3</p><p> Improved Critical? Great Fortitude?</p><p> </p><p> #4</p><p> Alertness</p><p> </p><p> #5</p><p> </p><p> Base feats on the smaller cousins?</p><p> Power Attack, Great Fortitude, Iron Will? Cleave, Great Cleave?</p><p> </p><p> #6</p><p> Power Attack, Ability Focus (Charm)</p><p> </p><p> #7</p><p> Great Fortitude, Ability Focus?</p><p> </p><p> #8</p><p> Skill Focus? Persuasive? Deceitful?</p><p> </p><p> Query #103</p><p> As per the mummy - DR 5/- and drop resistant to blows.</p><p> Otherwise, I see no probs.</p><p> </p><p> Query #104</p><p> Slowed by Electricity.</p><p> </p><p> Query #105</p><p> Underwater Concealment (Ex): The main body of the THING remains submerged even when attacking. This grants the THING concealment against all attacks (20% miss chance).</p><p> </p><p> Query #106</p><p> DR 5/- again. No need to list the grapple bonus again.</p><p> Otherwise, I'm seeing no obvious problems.</p></blockquote><p></p>
[QUOTE="Knight Otu, post: 1832181, member: 192"] #95 Don't think there are many fitting powers to these spells. Psionics (Sp): At will: animal trance (DC 12+Cha), color spray (DC 11+Cha), detect evil, hypnotic pattern (DC 12+Cha), and invisibility. These powers work as the spells fo the same name. Manifester level 10th. The save Dcs are Charisma-based. Query#97 Rewrites sound good. Query#100 Check out this ability: Whirlpool (Su): The THING can magically generate fierce undercurrents within a 30-foot burst range to drag its prey down into the water. The THING is not affected by the undercurrent, and can use this ability as a free action. Those caught in the whirlpool suffer 1d4 points of subdual damage each round, and must make a Swim check (DC15) or be dragged under the surface and begin to drown as per the standard D20 System drowning rules. Boats caught in the whirlpool take 2d6 points of damage each round, though Hardness subtracts from this damage as usual; wooden boats usually have a Hardness of 5. Query#101 We had some beast with such an alternate form recently. DR 10/magic and silver. Tremorsense should be ok. And psionics: Psionics (Sp): At will—escape detection, mass cloud mind (DC 21), psionic charm (duration 1 day/level; affects aberration, animals, dragons, elementals, fey, giants, humanoids, magical beasts, monstrous humanoids and outsiders; DC 21*), psionic mind blank (DC 23), psionic suggestion (8 targets, DC 17*), read thoughts (DC 17). Manifester level 18th. The save Dcs are Charisma-based. *Includes augmentations for the THINGs manifester level. #1 Stealthy #2 Alertness? Ability Focus (disease)? #3 Improved Critical? Great Fortitude? #4 Alertness #5 Base feats on the smaller cousins? Power Attack, Great Fortitude, Iron Will? Cleave, Great Cleave? #6 Power Attack, Ability Focus (Charm) #7 Great Fortitude, Ability Focus? #8 Skill Focus? Persuasive? Deceitful? Query #103 As per the mummy - DR 5/- and drop resistant to blows. Otherwise, I see no probs. Query #104 Slowed by Electricity. Query #105 Underwater Concealment (Ex): The main body of the THING remains submerged even when attacking. This grants the THING concealment against all attacks (20% miss chance). Query #106 DR 5/- again. No need to list the grapple bonus again. Otherwise, I'm seeing no obvious problems. [/QUOTE]
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