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<blockquote data-quote="Shade" data-source="post: 1833521" data-attributes="member: 287"><p>Feat: Definitely Weapon Finesse.</p><p> </p><p>Ferocious Swarm (Ex): Like their smaller cousins, FISHs are most dangerous when encountered in a group. A FISH gains a +1 competence bonus on attack rolls and damage for every two FISH adjacent to the target of the FISH's attack.</p><p> </p><p>For Overturning Attack, I'd modify the capsize ability of many creatures for simplicity's sake.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p>Suggested Feats: Alertness, Improved Init, or Improved Overrun.</p><p> </p><p>Replace disease with stench...look to troglodyte for inspiration.</p><p> </p><p>Tidal Surge (Ex): A THING can make a charge attack while moving through water which creates a small tidal wave. Anyone within 10 feet of a charging THING in a river or lake must make a DC 22 Fort save or be knocked down. The save DC is Strength-based.</p><p> </p><p> </p><p> </p><p>Feat: Gotta go with Weapon Finesse again.</p><p> </p><p> </p><p> </p><p>Suggested Feats: Stealthy, Power Attack.</p><p> </p><p> </p><p> </p><p>Didn't you do an engulf revision earlier for another creature?</p><p> </p><p>Or roll engulf and smother into one ability, similar to this of the belker:</p><p> </p><p><strong>Smoke Claws (Ex):</strong> A belker in smoke form (see below) can engulf opponents by moving on top of them. It fills the air around one Medium or smaller opponent without provoking an attack of opportunity. The target must succeed on a DC 14 Fortitude save or inhale part of the creature. The save DC is Constitution-based. Smoke inside the victim solidifies into a claw and begins to rip at the surrounding organs, dealing 3d4 points of damage per round. An affected creature can attempt another Fortitude save each subsequent round to cough out the semivaporous menace.</p><p> </p><p>For Amorphous Form, you could look to the belker's smoke form ability, or use this new ability from the MMIII:</p><p> </p><p><strong>Airy (Ex):</strong> Since a snowflake ooze's physiology is made up of a little ooze and lots of empty space, it is difficult to know where to attack. Any piercing melee or ranged attack directed at it has a 20% miss chance (the blow or missle just passes harmlessly through the creature's space). Even a <em>true seeing</em> effect is useless in determining where and how to strike the creature.</p><p> </p><p>Mud Lurker could simply be added to a Skills entry with an asterisk.</p></blockquote><p></p>
[QUOTE="Shade, post: 1833521, member: 287"] Feat: Definitely Weapon Finesse. Ferocious Swarm (Ex): Like their smaller cousins, FISHs are most dangerous when encountered in a group. A FISH gains a +1 competence bonus on attack rolls and damage for every two FISH adjacent to the target of the FISH's attack. For Overturning Attack, I'd modify the capsize ability of many creatures for simplicity's sake. Suggested Feats: Alertness, Improved Init, or Improved Overrun. Replace disease with stench...look to troglodyte for inspiration. Tidal Surge (Ex): A THING can make a charge attack while moving through water which creates a small tidal wave. Anyone within 10 feet of a charging THING in a river or lake must make a DC 22 Fort save or be knocked down. The save DC is Strength-based. Feat: Gotta go with Weapon Finesse again. Suggested Feats: Stealthy, Power Attack. Didn't you do an engulf revision earlier for another creature? Or roll engulf and smother into one ability, similar to this of the belker: [b]Smoke Claws (Ex):[/b] A belker in smoke form (see below) can engulf opponents by moving on top of them. It fills the air around one Medium or smaller opponent without provoking an attack of opportunity. The target must succeed on a DC 14 Fortitude save or inhale part of the creature. The save DC is Constitution-based. Smoke inside the victim solidifies into a claw and begins to rip at the surrounding organs, dealing 3d4 points of damage per round. An affected creature can attempt another Fortitude save each subsequent round to cough out the semivaporous menace. For Amorphous Form, you could look to the belker's smoke form ability, or use this new ability from the MMIII: [b]Airy (Ex):[/b] Since a snowflake ooze's physiology is made up of a little ooze and lots of empty space, it is difficult to know where to attack. Any piercing melee or ranged attack directed at it has a 20% miss chance (the blow or missle just passes harmlessly through the creature's space). Even a [i]true seeing[/i] effect is useless in determining where and how to strike the creature. Mud Lurker could simply be added to a Skills entry with an asterisk. [/QUOTE]
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