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<blockquote data-quote="Knight Otu" data-source="post: 1841333" data-attributes="member: 192"><p>#125</p><p> Yep, I'd say so.</p><p> </p><p>You might have the right idea about the immunities, but it sure sounds like this creature should be immune to cold. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p> #126</p><p> That may work.</p><p> </p><p> #127</p><p>DR 10/bludgeoning, sure, why not. Magic might be a fitting alternative, though.</p><p> </p><p>Spell-like ability = DC based on spell level.</p><p> </p><p> #128</p><p> Intestine Stems (Ex): A THING's distended belly contains a dozen prehensile intestine stems, each ending in a foul-smelling many-toothed mouth with a lolling, discolored tongue. Living creatures struck by an intestine stem suffer 1d2 points of temporary Charisma damage. Each point of Charisma damage restores 2 hit points to a wounded THING. Such hit points cannot grant the creature hit points above its original total. </p><p> </p><p> This - Six of these disgusting appendages strike each round, with a range of up to 15 feet. - should better be part of the Full Attack line.</p><p> </p><p>Improved Grab (Ex): To use this ability, a THING must hit with an intestine stem(?) attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can deal Charisma damage.</p><p> Charisma Damage (Su): A THING deals 1d4 points of Charisma damage with a successful grapple check for each intestine stem attached. Grappled creatures automatically suffer Id4 points of temporary Charisma damage each round for each attached intestine stem.</p><p> Curse of the Rotten Gut (Su): Living creatures damaged by a THING often contract a horrible disease known as the curse of the rotten gut. The unsettling curse, delivered by the THING's hideous tongue, is a magical disease that conveys the nauseating sensation of hundreds of undulating worms crawling within the victim's stomach. Curse of the rotten gut—lick, Fortitude save (DC X), incubation period 1 day; damage 1d6 Constitution. Each day after the first, on a failed save, an afflicted creature must immediately succeed on another DC X Fortitude save or take 1 point of Constitution drain. The save DC is Constitution based. Creatures who die while inflicted with the curse of the rotten gut arise as a ghoul in 1d4 days. Casting protection from evil on a body before the end of that time averts the transformation (but does not cure the disease). The save DC is Constitution/Charisma-based.</p><p> Intestine Crawl: Huh?</p><p> </p><p> </p><p> #129</p><p> Yep.</p><p> </p><p> I'd certainly do that.</p><p> </p><p> #130</p><p> Really unsure about this one... Might let this alone unless someone else chimes in. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p> Query #131</p><p> Constrict (Ex): A spitting octopus 2d6+10 points of damage with a successful grapple check against a Large or smaller creature. If the spitting octopus maintains the hold for two or more rounds, the victim is unable to breathe and is subject to suffocation (see Suffocation rules in the DMG).</p><p> Improved Grab (Ex): To use this ability, a spitting octopus must hit with a slap attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. Spitting octopi receive a +4 racial bonus on grapple checks, which is already included in the statistics block.</p><p> Acid (Ex): The poison of the spitting octopus is highly potent, coming from its own digestive juices. The spitting octopus can shoot a 25 foot cone of acid (Fort DC 28 save for half damage). The acid causes 10d6 points of acid damage, and lingers for two more rounds on a failed save, dealing 2d6 points of acid damage each round unless somehow neutralized. After the acid digests the victim, the spitting octopus will open its massive jaws and suck down its liquefied meal.</p></blockquote><p></p>
[QUOTE="Knight Otu, post: 1841333, member: 192"] #125 Yep, I'd say so. You might have the right idea about the immunities, but it sure sounds like this creature should be immune to cold. ;) #126 That may work. #127 DR 10/bludgeoning, sure, why not. Magic might be a fitting alternative, though. Spell-like ability = DC based on spell level. #128 Intestine Stems (Ex): A THING's distended belly contains a dozen prehensile intestine stems, each ending in a foul-smelling many-toothed mouth with a lolling, discolored tongue. Living creatures struck by an intestine stem suffer 1d2 points of temporary Charisma damage. Each point of Charisma damage restores 2 hit points to a wounded THING. Such hit points cannot grant the creature hit points above its original total. This - Six of these disgusting appendages strike each round, with a range of up to 15 feet. - should better be part of the Full Attack line. Improved Grab (Ex): To use this ability, a THING must hit with an intestine stem(?) attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can deal Charisma damage. Charisma Damage (Su): A THING deals 1d4 points of Charisma damage with a successful grapple check for each intestine stem attached. Grappled creatures automatically suffer Id4 points of temporary Charisma damage each round for each attached intestine stem. Curse of the Rotten Gut (Su): Living creatures damaged by a THING often contract a horrible disease known as the curse of the rotten gut. The unsettling curse, delivered by the THING's hideous tongue, is a magical disease that conveys the nauseating sensation of hundreds of undulating worms crawling within the victim's stomach. Curse of the rotten gut—lick, Fortitude save (DC X), incubation period 1 day; damage 1d6 Constitution. Each day after the first, on a failed save, an afflicted creature must immediately succeed on another DC X Fortitude save or take 1 point of Constitution drain. The save DC is Constitution based. Creatures who die while inflicted with the curse of the rotten gut arise as a ghoul in 1d4 days. Casting protection from evil on a body before the end of that time averts the transformation (but does not cure the disease). The save DC is Constitution/Charisma-based. Intestine Crawl: Huh? #129 Yep. I'd certainly do that. #130 Really unsure about this one... Might let this alone unless someone else chimes in. ;) Query #131 Constrict (Ex): A spitting octopus 2d6+10 points of damage with a successful grapple check against a Large or smaller creature. If the spitting octopus maintains the hold for two or more rounds, the victim is unable to breathe and is subject to suffocation (see Suffocation rules in the DMG). Improved Grab (Ex): To use this ability, a spitting octopus must hit with a slap attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. Spitting octopi receive a +4 racial bonus on grapple checks, which is already included in the statistics block. Acid (Ex): The poison of the spitting octopus is highly potent, coming from its own digestive juices. The spitting octopus can shoot a 25 foot cone of acid (Fort DC 28 save for half damage). The acid causes 10d6 points of acid damage, and lingers for two more rounds on a failed save, dealing 2d6 points of acid damage each round unless somehow neutralized. After the acid digests the victim, the spitting octopus will open its massive jaws and suck down its liquefied meal. [/QUOTE]
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