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<blockquote data-quote="Knight Otu" data-source="post: 1842535" data-attributes="member: 192"><p>#134</p><p>What demi said.</p><p> Huge Plant</p><p>Full Attack: 20 branches +11 melee</p><p>Special Attacks: Blood drain, branches, improved grab</p><p> </p><p> An opponent can make sunder attempts against a THING’s branches as if they were weapons. A THING’s branches have 10 hit points. If a THING is currently grappling a target with one branch, it usually uses another limb to make its attack of opportunity against the sunder attempt. Severing a THING’s branch deals 5 points of damage to the THING. A THING regrows severed limbs in (1d10+10) days.</p><p>Branches (Ex): THINGs have a number of attacking branches equal to twice their hit dice. They may not make more than one attack against a Tiny or smaller creature, five attacks against a Small creature, ten attacks against a Medium creature, or fifteen attacks against a Large creature in the same action (it can make all its attacks against a Huge or larger creature in one action).</p><p> Improved Grab (Ex): To use this ability, a THING must hit an opponent with a branch attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can use its blood drain.</p><p> Blood Drain (Ex): Each round that one of the THING's branches grapples a creature, in addition to its normal grappling damage, the branch drains blood for Id3 temporary Constitution damage.</p><p> </p><p> #135</p><p> What demi said, or possibly Improved Critical</p><p> </p><p> Water Dependant (Ex): THINGs can survive out of the water for 1 hour per 1 point of Constitution (after that, refer to the drowning rules of the Dungeon Master ’s Guide).</p><p> Damage Reduction 10/- turn to DR 10/piercing or slashing.</p><p> </p><p> #136</p><p> Any evil-aligned plane.</p><p> </p><p> Attack: Bite +8 melee (1d8+5) or tongue +4 ranged touch (snare)</p><p> Full Attack: 3 bites +8 melee (1d8+5) or 3 tongues +4 ranged touch (snare)</p><p>Special Attacks: Tongues, snare, swallow whole, stench breath</p><p> </p><p> Snare (Ex): If a THING hits with a tongue attack, the tongue latches onto the opponent’s body. This deals no damage but drags the stuck opponent 10 feet closer each subsequent round (provoking no attack of opportunity) unless that creature breaks free, which requires a DC 21 Escape Artist check or a DC 17 Strength check. The check DCs are Strength-based, and the Escape Artist DC includes a +4 racial bonus. A THING can draw in a creature within 10 feet of itself and bite with a +4 attack bonus in the same round. A tongue has 10 hit points and can be attacked by making a successful sunder attempt. However, attacking a THING’s tongue does not provoke an attack of opportunity. If the tongue is currently attached to a target, the THING takes a –4 penalty on its opposed attack roll to resist the sunder attempt. Severing a tongue deals no damage to a THING.</p><p> Tongues (Ex): Most encounters with a THING begin when it lashes out with its sticky tongues. The creature has three tongues, and they can strike up to 30 feet away (no range increment). If a tongue is severed, the THING grows a new one in (time? 3d6 days? weeks?). </p><p> Swallow Whole (Ex): When a THING begins its turn with a snared opponent in reach, it can swallow that opponent with a successful grapple check. Once inside, the opponent takes 1d8+7 points of bludgeoning damage plus 1d10 points of acid damage per round from the remorhaz’s gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 15 points of damage to the gizzard (AC 10). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Huge remorhaz’s interior can hold 1 Large, 2 Medium, 4 Small, 16 Tiny, 64 Diminutive, or 256 Fine or smaller opponents.</p><p> </p><p> Stench Breath (Ex): As victims are digested, they are used to fuel a noxious cloud that collects in the animal's swelling throats. The THING may belch this nauseating gas forth in a roiling cloud, filling a 10-foot area in front of it. All caught within this cloud must make a Fortitude save (DC 15) or be paralyzed for Id4 rounds as they retch and gag uncontrollably. This gas inflicts secondary damage in the form of Id6 temporary Strength loss to those who fail their save. The save DC is Constitution-based.</p><p> For every 10 points of damage inflicted on a creature being digested, the THING produces one blast of breath, and each throat pouch is capable of storing four blasts. More than one blast may be loosed at once should the THING so choose, creating an especially thick and pungent cloud. For every blast beyond the first breathed simultaneously, add 5 to the DC of the save and accumulate dice rolled for paralysis duration and Strength loss.</p><p> Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.</p><p>Stench (Ex): A THING's mucus coating has a nauseating odor all its own. All living creatures (except THINGs) within 20 feet of a troglodyte must succeed on a DC 15 Fortitude save or be suffer 1d4 points of Strength damage. The save DC is Constitution-based. Creatures that successfully save cannot be affected by the same THING’s stench for 24 hours. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.</p><p> </p><p> #137</p><p> What demi said.</p><p> </p><p> Edit: well, not quite...there was one more - how could i forget this one! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p> #138</p><p> I'll get to this one after eating.</p></blockquote><p></p>
[QUOTE="Knight Otu, post: 1842535, member: 192"] #134 What demi said. Huge Plant Full Attack: 20 branches +11 melee Special Attacks: Blood drain, branches, improved grab An opponent can make sunder attempts against a THING’s branches as if they were weapons. A THING’s branches have 10 hit points. If a THING is currently grappling a target with one branch, it usually uses another limb to make its attack of opportunity against the sunder attempt. Severing a THING’s branch deals 5 points of damage to the THING. A THING regrows severed limbs in (1d10+10) days. Branches (Ex): THINGs have a number of attacking branches equal to twice their hit dice. They may not make more than one attack against a Tiny or smaller creature, five attacks against a Small creature, ten attacks against a Medium creature, or fifteen attacks against a Large creature in the same action (it can make all its attacks against a Huge or larger creature in one action). Improved Grab (Ex): To use this ability, a THING must hit an opponent with a branch attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can use its blood drain. Blood Drain (Ex): Each round that one of the THING's branches grapples a creature, in addition to its normal grappling damage, the branch drains blood for Id3 temporary Constitution damage. #135 What demi said, or possibly Improved Critical Water Dependant (Ex): THINGs can survive out of the water for 1 hour per 1 point of Constitution (after that, refer to the drowning rules of the Dungeon Master ’s Guide). Damage Reduction 10/- turn to DR 10/piercing or slashing. #136 Any evil-aligned plane. Attack: Bite +8 melee (1d8+5) or tongue +4 ranged touch (snare) Full Attack: 3 bites +8 melee (1d8+5) or 3 tongues +4 ranged touch (snare) Special Attacks: Tongues, snare, swallow whole, stench breath Snare (Ex): If a THING hits with a tongue attack, the tongue latches onto the opponent’s body. This deals no damage but drags the stuck opponent 10 feet closer each subsequent round (provoking no attack of opportunity) unless that creature breaks free, which requires a DC 21 Escape Artist check or a DC 17 Strength check. The check DCs are Strength-based, and the Escape Artist DC includes a +4 racial bonus. A THING can draw in a creature within 10 feet of itself and bite with a +4 attack bonus in the same round. A tongue has 10 hit points and can be attacked by making a successful sunder attempt. However, attacking a THING’s tongue does not provoke an attack of opportunity. If the tongue is currently attached to a target, the THING takes a –4 penalty on its opposed attack roll to resist the sunder attempt. Severing a tongue deals no damage to a THING. Tongues (Ex): Most encounters with a THING begin when it lashes out with its sticky tongues. The creature has three tongues, and they can strike up to 30 feet away (no range increment). If a tongue is severed, the THING grows a new one in (time? 3d6 days? weeks?). Swallow Whole (Ex): When a THING begins its turn with a snared opponent in reach, it can swallow that opponent with a successful grapple check. Once inside, the opponent takes 1d8+7 points of bludgeoning damage plus 1d10 points of acid damage per round from the remorhaz’s gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 15 points of damage to the gizzard (AC 10). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Huge remorhaz’s interior can hold 1 Large, 2 Medium, 4 Small, 16 Tiny, 64 Diminutive, or 256 Fine or smaller opponents. Stench Breath (Ex): As victims are digested, they are used to fuel a noxious cloud that collects in the animal's swelling throats. The THING may belch this nauseating gas forth in a roiling cloud, filling a 10-foot area in front of it. All caught within this cloud must make a Fortitude save (DC 15) or be paralyzed for Id4 rounds as they retch and gag uncontrollably. This gas inflicts secondary damage in the form of Id6 temporary Strength loss to those who fail their save. The save DC is Constitution-based. For every 10 points of damage inflicted on a creature being digested, the THING produces one blast of breath, and each throat pouch is capable of storing four blasts. More than one blast may be loosed at once should the THING so choose, creating an especially thick and pungent cloud. For every blast beyond the first breathed simultaneously, add 5 to the DC of the save and accumulate dice rolled for paralysis duration and Strength loss. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. Stench (Ex): A THING's mucus coating has a nauseating odor all its own. All living creatures (except THINGs) within 20 feet of a troglodyte must succeed on a DC 15 Fortitude save or be suffer 1d4 points of Strength damage. The save DC is Constitution-based. Creatures that successfully save cannot be affected by the same THING’s stench for 24 hours. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. #137 What demi said. Edit: well, not quite...there was one more - how could i forget this one! ;) #138 I'll get to this one after eating. [/QUOTE]
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