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<blockquote data-quote="BOZ" data-source="post: 1843125" data-attributes="member: 1241"><p>it wasn’t the best time… but in the end, we had fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> after much tribulation, we saw the movie Saw (heh, there’s a pun in there somewhere isn’t there?)</p><p></p><p>anyway, on to business!</p><p></p><p></p><p>#132</p><p></p><p></p><p>ah, yes, wounding… that makes sense. Don’t know if these are supposed to be melee or ranged attacks, or both (but if you have the other two books in this series, I’m guessing you have this one too – if you know what I mean and I think you do!)</p><p></p><p>Attacks: 4 razors +14; or slam +14</p><p>Damage: 4 razors 1d8+6; or slam 2d6+9</p><p></p><p>I think I need to look back to the reef golem for this one:</p><p>Bleeding Wound (Ex): When a reef golem strikes an opponent, tiny shards of coral remain in the wound, causing a persistent wound. An injured creature loses 1 additional hit point each round. Multiple wounds result in cumulative hit point loss from bleeding. The continuing hit point loss can be stopped by a successful DC 15 Heal check (per wound), a cure spell, or a heal spell. A successful Heal check automatically stops the continuing hit point loss as well as restoring hit points.</p><p></p><p>So?:</p><p>Bleeding Wound (Ex): A THING that hits a living creature with all four of its razor attacks in the same round causes a persistent wound. An injured creature loses 1d4 additional hit points each round. Multiple wounds caused by hitting again with all four razor attacks in the same round result in cumulative hit point loss from bleeding. The bleeding can be stopped by a DC 15 Heal check or the application of a cure spell or a heal spell. A successful Heal check automatically stops the continuing hit point loss as well as restoring hit points.</p><p></p><p></p><p></p><p>I had to take stunned over nauseated, because nauseated doesn’t take into account the loss of Dex bonus to AC.</p><p>Blood Fire (Su): Once per day, a THING may cause its essence to inflict creatures it has wounded to burn with agonizing pain. When the blood fire has been invoked, any opponent that has been hit by a THING’s razors within the past hour and not yet fully healed from it must succeed on a DC 21 Fortitude save or be stricken with racking pain and stunned for 1d6 rounds. The save DC is Constitution-based.</p><p></p><p>More soon – just wanted to post so you would know I’m not dead yet. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="BOZ, post: 1843125, member: 1241"] it wasn’t the best time… but in the end, we had fun. :) after much tribulation, we saw the movie Saw (heh, there’s a pun in there somewhere isn’t there?) anyway, on to business! #132 ah, yes, wounding… that makes sense. Don’t know if these are supposed to be melee or ranged attacks, or both (but if you have the other two books in this series, I’m guessing you have this one too – if you know what I mean and I think you do!) Attacks: 4 razors +14; or slam +14 Damage: 4 razors 1d8+6; or slam 2d6+9 I think I need to look back to the reef golem for this one: Bleeding Wound (Ex): When a reef golem strikes an opponent, tiny shards of coral remain in the wound, causing a persistent wound. An injured creature loses 1 additional hit point each round. Multiple wounds result in cumulative hit point loss from bleeding. The continuing hit point loss can be stopped by a successful DC 15 Heal check (per wound), a cure spell, or a heal spell. A successful Heal check automatically stops the continuing hit point loss as well as restoring hit points. So?: Bleeding Wound (Ex): A THING that hits a living creature with all four of its razor attacks in the same round causes a persistent wound. An injured creature loses 1d4 additional hit points each round. Multiple wounds caused by hitting again with all four razor attacks in the same round result in cumulative hit point loss from bleeding. The bleeding can be stopped by a DC 15 Heal check or the application of a cure spell or a heal spell. A successful Heal check automatically stops the continuing hit point loss as well as restoring hit points. I had to take stunned over nauseated, because nauseated doesn’t take into account the loss of Dex bonus to AC. Blood Fire (Su): Once per day, a THING may cause its essence to inflict creatures it has wounded to burn with agonizing pain. When the blood fire has been invoked, any opponent that has been hit by a THING’s razors within the past hour and not yet fully healed from it must succeed on a DC 21 Fortitude save or be stricken with racking pain and stunned for 1d6 rounds. The save DC is Constitution-based. More soon – just wanted to post so you would know I’m not dead yet. ;) [/QUOTE]
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